Peltor Posts
13:03, "You will die there too!"
Pfft, bullshit, Joe's just playing like a casual. He's using possession and charge instead of crowd control vigors. But at least he didn't pull a dos with the difficulty. I get to be an arrogant asshole about it because I beat it on my first try.
Pfft, bullshit, Joe's just playing like a casual. He's using possession and charge instead of crowd control vigors. But at least he didn't pull a dos with the difficulty. I get to be an arrogant asshole about it because I beat it on my first try.
Age of Empires 2/3 and Command and Conquer 3.
I don't play campaigns of real-time strategy games. More specifically, I no longer try to. My playing style (I build a massive army, turning my base into an "impregnable" fortress in the process, then direct it toward the enemy base while destroying everything in my path) is not conducive to how I'm expected to play, so I fuck around in custom games with AI instead.
I don't play campaigns of real-time strategy games. More specifically, I no longer try to. My playing style (I build a massive army, turning my base into an "impregnable" fortress in the process, then direct it toward the enemy base while destroying everything in my path) is not conducive to how I'm expected to play, so I fuck around in custom games with AI instead.
Cyndas wrote...
Not really, but there's alot of evidence.Spoiler:
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Cyndas wrote...
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Cyndas wrote...
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Cyndas wrote...
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Cyndas wrote...
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Is this explicitly stated or implied by one of the voxophones? If not, then it confirms for me the fact that I am really bad at plot analysis.
Cyndas wrote...
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Cyndas wrote...
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Cyndas wrote...
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Yes, very bad at plot analysis.
Cyndas wrote...
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There we go, mystery fucking solved.
Cyndas wrote...
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I had the biggest grin.
Cyndas wrote...
The thing that really confuses me about Elizabeth's ability isSpoiler:
I couldn't help but notice Irrational's helpful suggestion to the player that not only should we get a season pass, but there will be multiple pieces of dlc. It's hard to miss, since they made it practically half the fucking menu screen; god damn publisher. Anyway, I'm assuming one of those stories will explain how she got her powers in the first place.
The game is finished (on hard, without lowering the difficulty) and my mind is full of fuck. I've seen what games are supposed to come out this year, and I'm sure The Last of Us is going to be a nice game, but Bioshock is in its own league and so it's pretty much guaranteed to be game of the year. It also sets such a high standard for FPSs. (I exclude modern military shooters, because I'm pretty sure they'll remain shit; Spec Ops: The Line is the sole exception.) It's so unfair, too, because I highly doubt many other shooters will be of such length and inspire in me such wonder and awe.
Irrational never ceases to amaze me when it comes to evil in their story. Fink is one hell of a cunt and the industrial areas you get to explore instilled in me a sense of awe at the level of douchebaggery I was a witness to. This is not to mention the "shameful american history" element of the story. I think the details provided regarding Columbia were sufficient. You won't really know shit about the place if you don't explore, but that's the player's problem. I got my money's worth. Unfortunately I was missing about 8 voxophones, so that annoys me.
Carbine is indeed the master race. Pro tip: get all the damage magnifier gear pieces/weap upgrades, use upgraded crow, then unload the thing like it's an assault rifle into whatever you feel deserves a swift death. During that moment near the end, but before the Comstock House, where the game goes resident evil on you, I managed to nuke the boss in about 5 seconds, but only during the third battle. The first battle with the thing had to be the most tedious boss battle in the game. Why? Because the two weapon limit is fucking bullshit. The carbine functioned as a trusty sniper rifle throughout the game, though. How I roll: Carbine and RPG, using Bronco and Crow. Near the end I replaced Bronco with Sender Aid. Sender Aid is essentially god mode, as long as you have salt. A certain gear upgrade gives salt when you kill, so I was playing god near the end of the game.
As I mentioned before, Elizabeth is an excellently designed character. I paid attention to her face throughout the game and her expressions actually change as shit happens. At first her face shows wonder and delight, then distrust and resentment (she also crosses her arms and talks while facing away), followed by apprehension and worry, then confusion and uncertainty, and finally, during the moments before confronting Comstock, she displayed confidence and conviction, with a tinge of anger. Having her around is a delight. I missed her every time the plot dragged her away. She spoiled me; I rely on her for ammo replenishment, because the two weapon limit is bullshit. The point is she seems like a human being with her own desires and motivations. The little details added to her model also helped (e.g., her eyes dart around).
9 8/10; a must play. It's also a must replay, because the game is designed in such a way that all the insight you gain regarding the plot will make seeing the game one more time rewarding. It's also a game that made me audibly say "whaaaaaat" many times, as my mind struggled to find room for all the fuck it kept throwing at me.
Go ahead and explain it in a spoiler. I'm curious about any discrepancies we might have in our interpretations. The game also left me wondering whether Ken Levine hired a physicist to inform the devs on matters of quantum mechanics.
Also, did anyone else ride a sky rail for a good few minutes just for the fun of it, going at max speed? The novelty of a roller coaster ride in an FPS game just brought out the child in me.
Irrational never ceases to amaze me when it comes to evil in their story. Fink is one hell of a cunt and the industrial areas you get to explore instilled in me a sense of awe at the level of douchebaggery I was a witness to. This is not to mention the "shameful american history" element of the story. I think the details provided regarding Columbia were sufficient. You won't really know shit about the place if you don't explore, but that's the player's problem. I got my money's worth. Unfortunately I was missing about 8 voxophones, so that annoys me.
Carbine is indeed the master race. Pro tip: get all the damage magnifier gear pieces/weap upgrades, use upgraded crow, then unload the thing like it's an assault rifle into whatever you feel deserves a swift death. During that moment near the end, but before the Comstock House, where the game goes resident evil on you, I managed to nuke the boss in about 5 seconds, but only during the third battle. The first battle with the thing had to be the most tedious boss battle in the game. Why? Because the two weapon limit is fucking bullshit. The carbine functioned as a trusty sniper rifle throughout the game, though. How I roll: Carbine and RPG, using Bronco and Crow. Near the end I replaced Bronco with Sender Aid. Sender Aid is essentially god mode, as long as you have salt. A certain gear upgrade gives salt when you kill, so I was playing god near the end of the game.
As I mentioned before, Elizabeth is an excellently designed character. I paid attention to her face throughout the game and her expressions actually change as shit happens. At first her face shows wonder and delight, then distrust and resentment (she also crosses her arms and talks while facing away), followed by apprehension and worry, then confusion and uncertainty, and finally, during the moments before confronting Comstock, she displayed confidence and conviction, with a tinge of anger. Having her around is a delight. I missed her every time the plot dragged her away. She spoiled me; I rely on her for ammo replenishment, because the two weapon limit is bullshit. The point is she seems like a human being with her own desires and motivations. The little details added to her model also helped (e.g., her eyes dart around).
9 8/10; a must play. It's also a must replay, because the game is designed in such a way that all the insight you gain regarding the plot will make seeing the game one more time rewarding. It's also a game that made me audibly say "whaaaaaat" many times, as my mind struggled to find room for all the fuck it kept throwing at me.
Cyndas wrote...
If anyone is confused about the ending in anyway, feel free to ask. I feel like I have a good grasp on everything that happened.Go ahead and explain it in a spoiler. I'm curious about any discrepancies we might have in our interpretations. The game also left me wondering whether Ken Levine hired a physicist to inform the devs on matters of quantum mechanics.
Also, did anyone else ride a sky rail for a good few minutes just for the fun of it, going at max speed? The novelty of a roller coaster ride in an FPS game just brought out the child in me.
doswillrule wrote...
Had to turn the difficulty down to normal three timesSo casual.
doswillrule wrote...
Most people have said two weapons is a positive developmentMost people can go fuck themselves. I've played the game long enough to conclude that the limit only serves to inconvenience me.
First impressions: holy shit, when I said I'd take my time with this game, I wasn't fucking around. It took me about two and a half hours to get to the point where action happens. I spent most of that time walking around marveling at every little detail in the environment. This has to be the most gorgeous game I've ever had the pleasure of laying my eyes on. I can't help but wonder how many orgies the art department had while making this. It was love at first sight, but what really made me committed to the relationship was the remarkable shift in tone after the "77" happens.
One other thing I immediately noticed is how brutal the game is. The bloody mess one can turn enemies into makes for satisfying combat. The weapon limit is halo bullshit that shouldn't belong in Bioshock. I've gotten to the point where Elizabeth throws sniper ammo at me, so I hope that trend continues. Carbine is the master race so far. I also use crows. The upgrades may be many times more expensive, but my patience paid off and now corpses are crow traps. Seeing a crow fuck trigger a crow trap is a thing of beauty (if you're a notorious Bioshock troll like me who delights in finding cruel ways to murder things).
Since the game revolves around Elizabeth, it's only natural for the devs to focus their efforts on her character. They've done a spectacular job. She seems like her own person: she wanders off into various directions, checks shit out and interacts with the environment. The way she naturally talks with Booker depending on the context made me awestruck. In other words, she's not some dipshit AI companion who stands around with her digital neurons put on hibernate until the player pulls on their leash (e.g., followers in Skyrim).
I also like the little choices I'm given throughout the game. So far GOTY material fo sho.
doswillrule wrote...
Spec Ops esque mindfuckery, so that is somewhat impressive. Overall impressions: combat is heavily weighted towards weapons rather than powers and occasionally a bit of a grind, the game is harder than the original, plot is a slow-burner but the ending sequence is fucking sublime.
So far the only real flaw of the game that I could discern is the two weapon limitation. Alec Meer claims that the setting takes a backseat and most of the focus is put on Elizabeth. I don't know if that's a criticism rather than just a simple observation, but that's fine. This doesn't need to be Bioshock 1 all over again. As long as there are subtle or explicit details being fed to the player about Columbia throughout the game, all is well. Alec does claim the environment is rich with detail, so I'll be taking my time with the game.
Speaking of which, alternative box art master race, reporting in:
Spoiler:
I didn't vote for it, but it was one of the two I found acceptable, so a big middle finger to the pricks in the marketing department for making cover flipping a necessity. The PS3 version also comes with the first Bioshock, so I finally have the complete collection.
http://www.vg247.com/2013/03/27/thief-dev-wanted-to-get-rid-of-wood-and-gold-steampunk-look/
“Fog helps us to light the whole game. If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You’re never in the pitch dark,” Cantin said.
psbox362 wrote...
I'd rather the game focus on sticking tenaciously to the shadows just to survive.Rbz wrote...
I would honestly be surprised if they fuck up something that basic to the Thief series.Thief 4 devs wrote...
instead of piling on shadows as in earlier games, Eidos Montreal both obscures and illuminates its streets with an ever-present fog.“Fog helps us to light the whole game. If you have a dark scene in a back alley, you just put fog in it and then you see the silhouette. You’re never in the pitch dark,” Cantin said.
Excellent review from Rock, Paper, Shotgun. Can anyone else confirm that the oft advertised, bad muthafucka songbird is just some prop who you can't even fight against and whose sole existence is to go, "I've gotta take a massive dump on a windshield, but first, I troll u." Is the thing even explained? No spoilers, please.
http://www.polygon.com/2013/3/26/4146714/the-witcher-3-will-have-three-different-playable-epilogues-driven-by
Again, just another report with promises. So many sexy promises. I'm saving my biggest hard-on for when CDPR starts flaunting the goods.
- 3 different epilogue chapters with 300+ minor differences in the endings depending on how you played the game.
- "The open world, they say, will be roughly 35 times the size of the previous game's world."
- "The game will also feature enhanced combat which includes a new Witchers Senses system that allows you to attack weak points of enemies." This one just elaborates on what I mentioned earlier.
Again, just another report with promises. So many sexy promises. I'm saving my biggest hard-on for when CDPR starts flaunting the goods.
MegaTenLove wrote...
MGS4, the game that, though most rightly argue is full of retconsYou know, I can accept that nanomachines kept Vamp alive and that high tech boots let him run up walls. I can also accept that Fortune had a strong connection to the force. But what I can never forget, considering the retcons for Vamp, is that during the battle with him in MGS2, he could paralyze Raiden by throwing a knife at his shadow. Fuck off, Kojima.
MegaTenLove wrote...
has so much expository dialogue that it can drive a man madAs opposed to the other MGS games?
MegaTenLove wrote...
some conspiracy bullshitMegaTenLove wrote...
Is Kojima telling me to fuck off?MegaTenLove wrote...
Is Kojima trying to tell me to fuck off?
psbox362 wrote...
I'm worried that the stealth is going to be watered down for more action to cater to a wider audience.The stealth system in the first two games was pretty simple if you think about it. You're either in darkness or not. If you're partially exposed, then the closer the enemy is, the easier it is to spot you. (It goes without saying that making noise should always get people's attention if they're close enough.) That should not be hard to replicate, especially for the devs who made Deus Ex: HR. I would honestly be surprised if they fuck up something that basic to the Thief series. However, there's an aspect to the stealth, one I consider very important to the Thief series, that would be a determining factor of whether or not the stealth was "watered down": peripheral vision. If their FOV looks like o<, then Eidos made a stealth game for casuals. For those who never played the original games, the people's peripheral vision made their cone of vision look like o|.
Thief also had footsteps even while crouching, but that shit was ridiculous. It was like right after waking up in the middle of the night and organizing his gear, Garrett made sure to wear his lucky tap dancing shoes.
cruz737 wrote...
kengenerals wrote...
Can someone give me a brief summary of how witcher 2 is as a game?I never really got around to buying it since I went and played skyrim.
I'm wondering if it's worth the 21$ price tag on origin right now.
You can get a drm free version on gog.com for $19.99.
Good thing you did my job for me. I thought I was going to have to be the guy who jumps in slow motion at the potential victim yelling "nooooo," and hoping to be able to slap the poison from their hands before they take a gulp. Never buy a CD Projekt game from anyone other than CD Projekt. Look at all the extras you'd be missing out on:
Spoiler:
Witcher 2 is pretty fucking good. It has character depth, important choices with great consequences, challenging combat (more tactical on higher difficulties), gorgeous environments, and fucking. Also, each boss battle is epic and is essentially treated as a grand finale for the area you're in that tests your abilities as a Witcher. The game also has replayability, since you can develop your talents differently, but more importantly, at the end of the first act, you'll be forced to make a major choice that determines which area you'll be going to next. By playing the game once, you would be depriving yourself of playing through an entirely different area. However, there's less monster variety than in the first game, and you don't get laid as much. The laid part is not really a criticism, but an observation. The first game treated pussy like pokemon; gotta fuck 'em all. (You get a first edition, for collectors' eyes only, ultra rare trading card for each lay. I shit you not.) Finally, the combat system's targeting is not as precise as one would like and fighting can become tedious if you keep attacking the wrong guy. You can circumvent a lot of bullshit by just exploiting the dodge button.
http://www.vg247.com/2013/03/20/witcher-3-plot-extremely-ambitious-cd-projekt-discusses-narrative-depth/
Nothing that new, just a reinforcement of the idea that the game will be better than skyrim and won't have a red, green, or blue ending.
I was thinking recently about why Witcher 2 is a great game. One reason I narrowed it down to is the fact that the game doesn't judge you. Just like in Deus Ex, your choices have consequences and you have to live with it, but the game doesn't give you a measurement of your morality. This is opposed to games like Mass Effect and Fallout 3/New Vegas which have the devs judge your behavior, applying their moral compass to decisions of ambiguous morality. At least in Dragon Age it was your companions who judged you.
Witcher 3 is extremely ambitious in terms of the number of characters and plots that we’re introducing,” Tomaszkiewicz continued, “but also in terms of how we want to present them. We want to tell a truly immersive and emotional story in an epic environment.
The overarching plot will have a huge impact on the state of world as a whole, but we’re not aiming at making Geralt savior of universe – this would be out of his character. As always, Geralt will get dragged into big events that he would otherwise stay out of, and influence them in his own way.
As for the ending states of the world, we are using the “butterfly effect” as we did in our previous games. So you can expect that seemingly unimportant choices may cause serious consequences later on in the game.
Nothing that new, just a reinforcement of the idea that the game will be better than skyrim and won't have a red, green, or blue ending.
I was thinking recently about why Witcher 2 is a great game. One reason I narrowed it down to is the fact that the game doesn't judge you. Just like in Deus Ex, your choices have consequences and you have to live with it, but the game doesn't give you a measurement of your morality. This is opposed to games like Mass Effect and Fallout 3/New Vegas which have the devs judge your behavior, applying their moral compass to decisions of ambiguous morality. At least in Dragon Age it was your companions who judged you.
Tsuvian wrote...
the only point I disagree with is that $60 is a pretty logical price for a game, in fact it ends up being less than I payed for 1942 when it came out because of the increase in inflation over the years.I don't necessarily agree with every point either, I just like the presentation and the essence of the post, which is "have some fucking principles."
Also, Battlefield 1942 was so boss. Had an epic theme and proper reloading. Then there's the russian flying saucer assault rifle. Oh god, these memories. I never played the single player, only against bots.
dragonsheart967 wrote...
or we're all fucked.Unless you're someone like me who doesn't pay a cent to EA.
John Spaghettio can get fucked, and I don't have enough popcorn for this glorious disaster movie. The simcity incident should make it clear even to casuals that EA is a cunt. I'd hate to use /v/ speak on fakku, but:
>2013
>Still giving EA money
Spoiler:
New trailer:
HOLD
SCENARIO LOADING
HOLD
ACTIVATE PHANTOM PAIN DOT MEME
HOLD
ERROR ERROR ERROR ERROR
(I put it in multiple rows for readability.)
At 0:41, this shows up:

What a suspenseful prick Kojima is.
Morse Code wrote...
GENERATING IMAGE HOLD
SCENARIO LOADING
HOLD
ACTIVATE PHANTOM PAIN DOT MEME
HOLD
ERROR ERROR ERROR ERROR
(I put it in multiple rows for readability.)
At 0:41, this shows up:

What a suspenseful prick Kojima is.
doswillrule wrote...
I'm actually pissed that I've been ill recently as I missed out on meeting Ken Levine. I don't mean that to be impressive, it isn't, just to lay out that what little I'm about to say comes with a vested interest.You know, you never sent me that link to that one article you claimed you'd write.
doswillrule wrote...
These last two factors make cozying up to PRs, getting free stuff and going on trips for a good word both incredibly tempting and easy to fall into.How many blowjobs have you been offered to perform so far? Don't take that the wrong way, I'm not accusing you of anything. It's just that since you claim that you get to see people like Ken Levine, I can't help but wonder how many "cozying up" opportunities you've been presented with, if you know what I mean. Of course you do, I made it explicitly known in the first sentence.
doswillrule wrote...
You can't immediately say that because a writer ranked a game highly . . .They will hopefully try to explain why they felt a certain way and what prompted their review score in the fullest possible detail. If the prompt for you buying the game was scrolling down to the score and oh, it's a 9, where's my wallet, that isn't anyone's fault but yours.
This is why I value and appreciate reviews from Erik Kain and Rock, Paper, Shotgun. All opinion, no score, caveat emptor. Also, someone who was recommended by Erik Kain, and, consequently, someone who I eagerly await reviews from, is Tom Bissel.[size=10]1[/h] I have read through all his reviews and each is a delight. Kain claims to be jealous of Bissell's prose, and considering I went out of my way to see all the other shit he wrote before the Spec Ops: The Line review, the motherfucker is, indeed, a good writer. He looks at games with a unique perspective, commenting on it in a way you wouldn't see from the typical reviewer.
doswillrule wrote...
Unless you moonlight in proper writing, or do a Kieron Gillen and become a hugely successful comic book writer, that's all you'll be finding for at least the next 10 years.And yet you still pursue it as a career. Mah nigga.
[size=6]1 Click the fucking number[/h]
cruz737 wrote...
I think they're both(Joe in particular) are trying to be more entertaining/controversial and opinionated rather actual journalist.I can't say the same about joe because he actually goes out and interviews devs/spokespeople, but Total Britfuck doesn't really present himself as a journalist, but a commentator. He's opinionated because that's just what he's like and I've watched his shit long enough to see that he's principled and isn't a simple-minded contrarian. Again, I won't make definitive statements about joe because I have no clue how he views himself, but I would recommend people view him just as a reviewer who appears to have principles as a consumer and knows how the fucking ratings system works. (i.e., 5/10 =/= Bad)


