Dead Space 3?
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I refuse to judge the game on how scary it is before actually playing it.
Be it by myself or with a friend.
But I will say this though.
RE5 killed a whole franchise.
Be it by myself or with a friend.
But I will say this though.
RE5 killed a whole franchise.
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Yeah sadly it came out today, but i dont have enough money to finish the preorder...
Its a shame. Anyone played it yet?
Its a shame. Anyone played it yet?
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Didn't have much time to burn on this game, but I played it for about an hour. It's either astoundingly short, or I could be crazy. 1 Hour, 7 minutes in solo; on impossible difficulty, 9.5% completion of the game. Take note I have died dozens of times, I may consider going on normal.
It's pretty fun, the controls are still the same for the most part. The only annoying thing is how to dodge roll, and the ability to crouch. I've ignored these commands for the most part and played it as you would in the first/second game.
It's pretty fun, the controls are still the same for the most part. The only annoying thing is how to dodge roll, and the ability to crouch. I've ignored these commands for the most part and played it as you would in the first/second game.
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Played about 3 hours. I believe save game says ~20% completed.
I must say the game is horrible as a Dead Space game.
Now, I understand that stubbornly keeping to the same formula for the 3rd game in a row wasn't perhaps the best choice either, but now it's become more of a generic shooter with clunky controls.
Imo, DS2 was the best game of the 3, it expanded on the first by adding more personality to Isac, gave us a cool new type of environment, while still retaining a decent level of horror (well, jump-scares).
Why is the material scavenging in the game? It adds absolutely nothing. Why do we have crouch? Why do weapons feel so much less satisfying that in the 1st/2nd game? The plasma cutter sounds like a fire-cracker to me. The Shotgun is nice though. Not a fan of the new upgrade system either.
I don't personally enjoy how they developed Isac in this, but it's still character development, so I'm fine with that.
I'm not even sure if I'll be able to finish the game. Will probably wait for an LP of someone I like.
I must say the game is horrible as a Dead Space game.
Now, I understand that stubbornly keeping to the same formula for the 3rd game in a row wasn't perhaps the best choice either, but now it's become more of a generic shooter with clunky controls.
Imo, DS2 was the best game of the 3, it expanded on the first by adding more personality to Isac, gave us a cool new type of environment, while still retaining a decent level of horror (well, jump-scares).
Why is the material scavenging in the game? It adds absolutely nothing. Why do we have crouch? Why do weapons feel so much less satisfying that in the 1st/2nd game? The plasma cutter sounds like a fire-cracker to me. The Shotgun is nice though. Not a fan of the new upgrade system either.
I don't personally enjoy how they developed Isac in this, but it's still character development, so I'm fine with that.
I'm not even sure if I'll be able to finish the game. Will probably wait for an LP of someone I like.
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Loner
the People's Senpai
That song sounds awesome with that game.
Can't wait until I get a little bit of extra cash. Still need to finish 2 but I'm almost done with it.
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Still don't understand how people can say its a bad game. I mean I'd say DS2 is a better game but that doesn't make DS3 a "Bad" game.
The Horror elements are still there
Nothing new to the story unless the ending sucks ass (I have not finished DS3 yet)
Co-op is a nice addition (does not distract from the horror)
I don't mind shooting people instead of necromorphs every once in a while
Custom weapons where a very nice touch to the game, (Don't see why people complain about getting materials to make weapons, your supposed to "play the game" to get good stuff, remember guys what you put in is what you get out)
So far I've put in 7hrs and have 100% completion on chapters 1 thru 4.
The Horror elements are still there
Nothing new to the story unless the ending sucks ass (I have not finished DS3 yet)
Co-op is a nice addition (does not distract from the horror)
I don't mind shooting people instead of necromorphs every once in a while
Custom weapons where a very nice touch to the game, (Don't see why people complain about getting materials to make weapons, your supposed to "play the game" to get good stuff, remember guys what you put in is what you get out)
So far I've put in 7hrs and have 100% completion on chapters 1 thru 4.
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yanger wrote...
it expanded on the first by adding more personality to Isac, gave us a cool new type of environment, while still retaining a decent level of horror (well, jump-scares).It did indeed feel like a proper DS game, however, because it was a sequel, it lacked what made the first really great. Firstly, DS1 gave us a introduction to the franchise, so with the novelty came a mystery that beckoned our curiosity to indulge in unraveling it. Since no one at that time was familiar with the enemies or what they were capable of, the scare factor was at its peak. Secondly, DS1 started the player off with a very limited inventory space and required them to carefully manage it, lest they run out of meds or ammo at an inappropriate time. Starting off with jack shit also meant that the player was essentially a bum who had to rely on scavenging to make their way up in the suit hierarchy. (i.e., lvl 1 suit? Eat shit, pleb. Come back when you can afford more than two rows of inventory and some power nodes.) These survival horror elements enhanced the game's excellent atmosphere. There's also the novelty of the game's epic immersive elements that removed the need for a HUD.
While the second expanded on the first, it was essentially the same shit, so Isaac had to have hallucinations to keep the game interesting. It also tried too hard to be scary, as if to make up for it being a familiar game. As a result, the second game was a decent try, but it failed at being the least bit scary. Jump scares were amateurish at best, and they should be relabeled "startlers," because suddenly inducing a player's natural fight or flight response is not the way to instill them with a sense of dread. Dead Space 1 suffered from the same issue later in the game.
Now when it comes to Dead Space 3, I echo your sentiment. It's no longer a DS game. This is an impostor. This is the TF2 spy trolling us with a familiar face, while sapping our wallets. While you completed only one fifth of the thing, I actually beat that motherfucker, hence my words naturally carry a great authority, which shall lay down my verdict as law. Gather 'round kids, and listen to the tale of Unchardead: Space Warfare. It won't take long, though, because brevity is the soul of wit, and time is money.
Spoiler:
tl;dr: Dead Space 1 is king, beeotch. In fact, I'm playing it right now just to remember what a good DS game was like.
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Rbz wrote...
Spoiler:
[color=#9D0A0A]Even on impossible it was fairly easy to stay alive, unless you're dumb as shit. Bah, I envy you.. I wasn't able to use another weapon than the plasma cutter, but then again I don't feel that its needed seeing as how the plasma cutter is already a very, very strong weapon.
After playing impossible and rushing through Newgame+ on Easy I'm wasting more time in my inventory throwing out spare ammo than it took me clearing it on Impossible.. ~_~
Other than that, I enjoyed the game, pretty fun but it was a little bit too "actiony" from what I expected from a Dead Space game, I guess that's what you'd expect from a new EA game..[/color]
Spoiler:
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Rbz wrote...
Dead Space 1 is king, beeotch. In fact, I'm playing it right now just to remember what a good DS game was like.Wow, Dead Space 3 turned me into a bitch. I got too complacent. Beat Chapter 1 of Dead Space 1 and to my surprise it was actually scary. Right off the bat I was able to notice in what ways DS3 was a failure as a horror game. Here's what DS3 didn't have:
1. Spare use of enemies: As I mentioned before, DS3 constantly sends wave after wave of asshole after you. In my first half hour of DS1, I killed barely anything (compared to DS3). This constantly kept me on my toes, and as I will mention next, the creepy atmosphere along with the general lack of hordes of enemies work in harmony to create an experience that breeds paranoia.
2. Creepy atmosphere: Just this game's main menu is unsettling for fucks sake. This game is doing everything right: there's music, but it's low in volume to build suspense and to save the really loud violin screeches for when an asshole shows up. Unlike in DS3, where the moment an enemy pops out somewhere the music goes apeshit, DS1's orchestra only gets excited when the player has a direct line of sight to them, meaning they can ninja their way behind you with the only hint of danger being panting or a blade up your ass. In addition to having the right musical cues, chapter 1 has amazing ambient noise. There are noises of pipes being knocked to the ground, necros moving through the walls and growling. The fucking bathrooms are the worst, because not only are they a dark, enclosed space, but there's whispering. (I was wearing a headset; the sound design is great.)
3. Scary/creepy moments:
-At the beginning of the game, you're essentially naked. No weapons and no ability to defend yourself. When you're told to run, necros start going after you. After getting into the elevator, a necro tries to pry open the doors. That was awesome. The entire sequence was essentially scripted, but the way it plays out feels natural.
-Later on, right after getting the plasma cutter, if you step into the hallway and look left, you'll see a shadow walking to a spot just around the corner. Going to see what's around that corner will put you face-to-face with a "dead" necro.
-In the area with the first bathroom, the entire hallway goes pitch black with wall crawling noises playing.
-Some time later you're tasked with getting some tram key. This leads you to a two floor, giant room. After going back down to the first floor, the moment the elevator doors open, there's a necrocunt running straight for you and he's close enough for you to have only a second to react. That's just fucked up.
-On your way out of the room, the devs decided to put another "dead" necro close to the entrance. Because they didn't have you kill about 10 of them like they would in DS3 when you first enter, some of their bodies might still be around. The devs hope you mistake the one lying near the entrance as one of your victims.
-While going back to activate the tram system, right before reaching a door in a small hallway where a light shines on your back, you can see a necro's shadow run by.
I stick by what I said in my sort of review. DS3 can only scare a toddler, but only because the toddler will interpret a jump scare as an actual threat.
A Thousand Suns wrote...
[color=#9D0A0A]Even on impossible it was fairly easy to stay alive, unless you're dumb as shit. I wasn't able to use another weapon than the plasma cutter.[/color]
For a moment there I thought you said you beat the last boss of Dead Space 2 on impossible using only a plasma cutter. I was also prepared to call you a nicer form of a lying sack of smegma slurping whores. I noticed that the last boss of DS3 was fairer, as it didn't have midgets clawing your back every time you focused on actually beating the game.
I'm going to avoid impossible for this game since I won't get anything out of it. This isn't a proper DS game, so I won't get any sense of accomplishment surviving the thing. I also have a tendency to scour an area for a safe spot and hold my ground there. Because this isn't the DS I know and love, I often got swarmed, hence my decision to switch to an automatic. Unfortunately that made the game too easy, as I was essentially untouchable if I couldn't be blindsided. Did you bother with the optionals? Those are the places where necros breed.
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Rbz wrote...
Did you bother with the optionals? Those are the places where necros breed.[color=#9D0A0A]Yeah, noticed a pattern after a while, It pretty much came down to a simple routine:
Locate the all the vents, find a good choke point, trigger the event. I wish the game was more like Dead Space 1, but I guess that's too much to ask for. Sad to see great game take a dive into the modern age of gaming.
Not sure if I'm going to buy the game(yarr, pirate!), if I do its pretty much solely to do the co-op campaign. The last boss was somewhat of a joke to be honest.. Even on impossible I ended up two-shotting all the necros. One in the leg and one in whatever top-limb they've got left.
One issue I had was when you got swarmed by the things that looks like the ant from Half-life 2, they were pretty though to take out when I was running very low on ammo, ended up having to melee them while they were stasied. Pain in the butt. :[[/color]
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Rbz wrote...
I actually beat that motherfucker, hence my words naturally carry a great authority, which shall lay down my verdict as law. Gather 'round kids, and listen to the tale of Unchardead: Space Warfare. It won't take long, though, because brevity is the soul of wit, and time is money.I, too, finished it the day after I posted that one comment.
And I agree with all but 1 point - even DS1 was never scary for me. It's impossible to be properly terrified of something when you have a gone and plenty other ways to mow down your opposition.
Also, what the hell is with the camera in DS3, it would go haywire on me during the quicktime event attacks on me (like when an enemy grapples and you spam E to get him off).
Worst part is,
Spoiler:
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yanger wrote...
Worst part is, Spoiler:
Indeed, it would be best to leave the story as is.
I guess this is the point where we all share our custom weap designs to get the most out of the crafting system. It was clearly designed to encourage bragging about our contributions to the game's arsenal erotica. I'll begin:
(Played on PC using a gamepad)
For the chain gun, the focus is to maximize reload and clip, while for the bola you should maximize damage and reload. Reload in general should always be maximized as far as I'm concerned. I wanted to use an acid coated timed mine, but the delay between setting one up and being able to shoot the primary was unsatisfying. As you can see, I can shoot spikes right after setting up a bola.
If anyone has a weap idea and wants it shown off, I'll gladly demonstrate it.
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well, I've downloaded the game and played it. I still have the damn fast heart beat whenever I pass through a random empty room with no necromorph, a feeling that something has been creeping on my back and suddenly BANG! I shot an empty room.
Damn those nightmares when playing Dead Space 1 and 2.
But hey, I'm glad that they used only 1 type of ammo in this one. really made a lot of empty space in my inventory.
Damn those nightmares when playing Dead Space 1 and 2.
But hey, I'm glad that they used only 1 type of ammo in this one. really made a lot of empty space in my inventory.
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I was a lame-ass with weapons. Sure I tried Linegun/shotgun, Linegun/disc Linegun, Linegun/Ripper/Flamethrower.
But in the end I settled for Linegun/Linegun (focus on clip->dmg->reload) and Plasma cutter/Plasma cutter (dmg->clip->reload). The end upgrade that auto reloads was great.
But in the end I settled for Linegun/Linegun (focus on clip->dmg->reload) and Plasma cutter/Plasma cutter (dmg->clip->reload). The end upgrade that auto reloads was great.
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Rbz wrote...
(Played on PC using a gamepad)[color=#9D0A0A]You need max rate of fire on that one![/color]
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A Thousand Suns wrote...
[color=#9D0A0A]You need max rate of fire on that one![/color]I also try to be practical in my weapon design. I prefer not to up the rate of fire for automatics because I don't want an ammo guzzler. Semi-autos like the plasma cutter, however, do need that shit.
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Rbz wrote...
A Thousand Suns wrote...
[color=#9D0A0A]You need max rate of fire on that one![/color]I also try to be practical in my weapon design. I prefer not to up the rate of fire for automatics because I don't want an ammo guzzler. Semi-autos like the plasma cutter, however, do need that shit.

[color=#9D0A0A]No need to be practical when you demolish everything in half a second![/color]

[color=#9D0A0A]This honestly has to be the best weapon in the game.. Nothing can beat it. Its ammo efficient and it oneshots pretty much anything!
I feel lost without rotation thingy, so I use it.[/color]