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Deus Ex: Human Revolution
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spectre257 wrote...
Ninja4Hire wrote...
Well, I just finished it and I (pulls out riot shield... don't ask) am disappointed with it. Many reasons why, so I think I'll keep it short. Though combat is offered for every situation, the game makes you focus on completing your objective in the quietest or least confrontational manner. Hell, even IW allowed you to complete your objective in the way you preferred with very little issue. Look if I'm an augmented bad ass, I don't want to be shot three damn times and die. I want to be able to jump in through a window and scream "Time for some Mother-F**king Democracy" and not die instantly from tripping over a box (exaggeration, I know, but still accurate). The energy cell system also caused some distress. Granted they give you a regenerating single bar, but when I have to decide whether or not to use Burst through a wall and snap a neck at the cost of a candy bar (I wish real life was like that...) or to jump through a window and snap a neck, I will be upset.Translation: I like running into rooms full of soldiers and expect not to die.
Energy replenishing supplies are plentiful and there are augs that you can focus on to improve direct combat performance ie. Dermal plating.
If you think Dx:HR is harsh try the original Dx on the hardest setting which has localised damage and most weapons being able to kill you almost instantly.
I've found combat dead easy even on the hardest possible setting and I'm a stealth build without dermal plating, the fact there is so much cover makes it much easier to fight groups of enemies.
Edit: Just read your other response what difficulty are you playing on? I know you die fast on hard but you shouldn't be dying that fast on easy/medium. The original Dx you died pretty damn fast on hardest.
That is not a fair translation, makes me sound like a snotty COD bitch. It's annoying to make a single mistake while sneaking will land me in an un-winable fire fight and, should you have read my previous post, armor augments barely help. Yes, I played on the hardest difficulty and have started up on medium difficulty. I have noticed that the enemies are just better at finding you (on hard mode), bullets hurt about the same. Now for you comment about Deus Ex, yes I have played it and yes I have played it on the hardest difficulty (though I don't remember being given the option of changing it). I was able to beat the game with a smile on my face (if your going to be raped by B** **g* and his turrets, you might as well have a smile so he doesn't get the satisfaction).
edit: Forgot to mention the augs. I suppose I'm annoyed about that because they changed up the system. Instead of being able to use a single energy cell to recover all lost energy. The idea that energy is split up into "points" and the items that recover more of the energy "points" take up more room was what annoyed me.
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I was extremely skeptical about this game at first. It’s a difficult task trying to live up to what I consider the best game I’ve ever played. This game is not better than the original, or as good, but it sure comes fucking close. This game definitely brings a lot of shit to the table: huge immersive environments with attention to detail and people that act like people (someone you can empathize with/feel for), a good story with an ending that not only assured the player of the importance of their mission but presents the player with choices that challenge them on an intellectual level and have worldwide implications, smooth gameplay, and most importantly, a character that I don’t fucking hate. I didn’t really hate Alex D., but I did think he was an uncool faggot who I would’ve traded any day to get back the totally cool, non-faggot JC Denton. After Invisible War left its “universal ammo” feces on the Deus Ex name, this game cleaned that shit right up, bringing back normal god damn ammo and the cool weapon mod system the original game had (IW had a horrible one), and a wider selection of augmentations. Speaking of which, this game just combined skills and augs. I can tolerate letting go of the skill system in the original game for the XP system in this one.
This main character is chill. He may speak like JC, but he does show emotion and has a personality (not to imply JC didn’t have one). I love how the developers added a conversation system into this game (the shops were a nice extra). It reminded me of games like Mass Effect and Fallout 3 where one can investigate further and gather information. I’m the type of person who loves to gather information, so the e-mails and newspapers were a pleasant sight. The developers made the game extra awesome by giving details on anything one happens to pick up and examine and bullshit explanations about how the augmentations function. The hacking was also awesome, and it is way more engaging than the hacking in the original game, which was fucking boring. I enjoyed the wide array of weaponry and the detail the developers put into them. Since on my first run I was going stealthy, I didn’t carry any heavy assault equipment on me. I carried a stun gun, revolver, tranq. rifle, and a fully pimped out pistol. The combat in this game is way more complex and fun than in the original, but the cinematic takedowns were just fucking weird. Try doing it with another enemy (one you’re not engaging) on screen and you’ll see what I mean. The whole aiming down iron sights thing makes this game feel like a proper fps. I can understand the necessity for the 3rd person cover system since it would be overkill to have to peek out just to get the gist of what’s going on around you. This is because peeking out is a good way to get shot. Also, it’s interesting how 100 HP is only half your health, so the (slow) health regeneration doesn’t make it that convenient for the player.
This game may not be Killzone or Crysis 2, but the graphics didn’t suck. Nothing was taken away from my experience just because some objects weren’t as detailed as others. I remember complaining about the highlights and the on-screen objective indicator, but they can be turned off; if you play on “Give Me Deus Ex” mode, I believe they are automatically turned off for you, showing that the developers do understand that the original game did not hold the player’s hand. The animations were a bit weird and lip sync was off sometimes, but that’s just trivial shit. The main problem I have with this game is that it fucks up continuity. The world is very advanced and there plenty of things that are more high tech than what we were shown in the future (i.e., the original Deus Ex). While DX had normal books, Human Revolution had e-books that look like a piece of glass. While DX had newspapers, HR had news on some black electronic shit that looks as thin as a sheet of paper. In HR you put in a code on a touch pad, while in DX you have to press buttons. Where did all this great technology go?
I’m not sure yet since I haven’t gotten my hands on Skyrim, but so far this is the best game to have come out this year. I give this motherfucker a 9.5/10. This is mostly because the ending(s) wasn’t (weren’t) as epic as the original’s. I didn’t really feel much here, whereas the original’s endings were emotionally impacting and beautiful, made especially epic by a philosophical quote right after the final cinematic. (It was all dramatic and shit.)
Edit: I forgot about the music. Deus Ex had the best original soundtrack ever. Human Revolution had dick. It only plays a track during cutscenes and firefights. Other than that, there's a little whisper of music in the background. Fucking lame. The only good track this game has going for it is Icarus.
tl;dr? You're a faggot who should stop skipping the end credits.
As for the endings:
Some miscellaneous shit:
This main character is chill. He may speak like JC, but he does show emotion and has a personality (not to imply JC didn’t have one). I love how the developers added a conversation system into this game (the shops were a nice extra). It reminded me of games like Mass Effect and Fallout 3 where one can investigate further and gather information. I’m the type of person who loves to gather information, so the e-mails and newspapers were a pleasant sight. The developers made the game extra awesome by giving details on anything one happens to pick up and examine and bullshit explanations about how the augmentations function. The hacking was also awesome, and it is way more engaging than the hacking in the original game, which was fucking boring. I enjoyed the wide array of weaponry and the detail the developers put into them. Since on my first run I was going stealthy, I didn’t carry any heavy assault equipment on me. I carried a stun gun, revolver, tranq. rifle, and a fully pimped out pistol. The combat in this game is way more complex and fun than in the original, but the cinematic takedowns were just fucking weird. Try doing it with another enemy (one you’re not engaging) on screen and you’ll see what I mean. The whole aiming down iron sights thing makes this game feel like a proper fps. I can understand the necessity for the 3rd person cover system since it would be overkill to have to peek out just to get the gist of what’s going on around you. This is because peeking out is a good way to get shot. Also, it’s interesting how 100 HP is only half your health, so the (slow) health regeneration doesn’t make it that convenient for the player.
This game may not be Killzone or Crysis 2, but the graphics didn’t suck. Nothing was taken away from my experience just because some objects weren’t as detailed as others. I remember complaining about the highlights and the on-screen objective indicator, but they can be turned off; if you play on “Give Me Deus Ex” mode, I believe they are automatically turned off for you, showing that the developers do understand that the original game did not hold the player’s hand. The animations were a bit weird and lip sync was off sometimes, but that’s just trivial shit. The main problem I have with this game is that it fucks up continuity. The world is very advanced and there plenty of things that are more high tech than what we were shown in the future (i.e., the original Deus Ex). While DX had normal books, Human Revolution had e-books that look like a piece of glass. While DX had newspapers, HR had news on some black electronic shit that looks as thin as a sheet of paper. In HR you put in a code on a touch pad, while in DX you have to press buttons. Where did all this great technology go?
I’m not sure yet since I haven’t gotten my hands on Skyrim, but so far this is the best game to have come out this year. I give this motherfucker a 9.5/10. This is mostly because the ending(s) wasn’t (weren’t) as epic as the original’s. I didn’t really feel much here, whereas the original’s endings were emotionally impacting and beautiful, made especially epic by a philosophical quote right after the final cinematic. (It was all dramatic and shit.)
Edit: I forgot about the music. Deus Ex had the best original soundtrack ever. Human Revolution had dick. It only plays a track during cutscenes and firefights. Other than that, there's a little whisper of music in the background. Fucking lame. The only good track this game has going for it is Icarus.
tl;dr? You're a faggot who should stop skipping the end credits.
TIME FOR SPOILERS
As for the endings:
Spoiler:
Some miscellaneous shit:
Spoiler:
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Heck, I went semi-offensive build with high hacking skills.
IE Dermal plating, weapon recoil reduction, reflex booster, max upgrade on the regen rate for the single battery.
Ended up using Combat Rifle / 10mm Pistol / Machine pistol with the 10mm being fully upgraded with all the possible upgrade kits.. That thing is a monster even on hardest difficulty. Two shot the heavily armored guys to the head due to the AP bullets negating any armor and one shot the weaker dudes..
Combat up to that point was troublesome, now with silenced pistol, I could easily take out over half of the enemies before they would know where I'd be. So combat is lot easier in this vs Original.
IE Dermal plating, weapon recoil reduction, reflex booster, max upgrade on the regen rate for the single battery.
Ended up using Combat Rifle / 10mm Pistol / Machine pistol with the 10mm being fully upgraded with all the possible upgrade kits.. That thing is a monster even on hardest difficulty. Two shot the heavily armored guys to the head due to the AP bullets negating any armor and one shot the weaker dudes..
Combat up to that point was troublesome, now with silenced pistol, I could easily take out over half of the enemies before they would know where I'd be. So combat is lot easier in this vs Original.
Spoiler:
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W4lt3r89 wrote...
Spoiler:
Most likely. Shit takes up too much space and sucks as a weapon, even against those box bots. Two EMP grenades fucks them up.
Also, I hope you are all aware of Adam Jensen's signature move: the Augmented Pimp Slap.
Bitches never learn.
Spoiler:
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Well, I had the room to spare due to going to the capacity upgrades first (wanted the recoil reduction), so why the heck not to get a rocket launcher to deal with the guy?
Sold the thing anyway after that for decent amount of credits.
Also fun tip: IF you bribe someone, knock 'em out after you're done talking and take that cash back.. Especially on side quests. Might as well use that cash on a praxis kit for example afterwards.
Sold the thing anyway after that for decent amount of credits.
Also fun tip: IF you bribe someone, knock 'em out after you're done talking and take that cash back.. Especially on side quests. Might as well use that cash on a praxis kit for example afterwards.
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It's so easy to make money that there's no point in doing that. The moment I saw that I could sell my shit to people, the first thing I though of was, "Oh, exploitable." Shotgunfags are awesome. Free 750 credits. Pistols are a waste of space; not worth selling.
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artcellrox
The Grey Knight :y
Damn, if Rbz gives it a 9.5 out of 10, no need to doubt anymore. Picking up this game. :D
Don't hurt me for asking, but has anyone found the FFXXVII poster in the game? :P
Don't hurt me for asking, but has anyone found the FFXXVII poster in the game? :P
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artcellrox wrote...
Don't hurt me for asking, but has anyone found the FFXXVII poster in the game? :PThat's the most obvious easter egg. If it wasn't noticed, what a shame that would be.
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I just beat the game on Normal
Ending opinions here
Also I'm trying to play the game on the hardest difficulty - Lethal/Non-Lethal depending on the situation.
Any tips on what Augmentations should I get first?
Ending opinions here
Spoiler:
Also I'm trying to play the game on the hardest difficulty - Lethal/Non-Lethal depending on the situation.
Any tips on what Augmentations should I get first?
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sunsigil1 wrote...
Spoiler:
The original game is the sequel. That's also the thing with Deus Ex games: you don't see what happens to the world afterward (actually. the original game and Invisible War are a good way of seeing what happens to the world), you have to infer it based on the descriptions of the endings you pick and the cinematic that you see. You have to decide for yourself what's right and what's wrong, and Jensen will respond to the ending based on the values you led him with. These games have resulted in a lot of introspection for me because I like to play as honestly as possible and make decisions based on my values (until I play again just to see what i missed).
sunsigil1 wrote...
Also I'm trying to play the game on the hardest difficulty - Lethal/Non-Lethal depending on the situation. Any tips on what Augmentations should I get first?
I consider hacking the most valuable, so if you take my advice you should max your hacking level to 5 (this can be done right at the beginning while you're in Detroit). Then, lower your chance of being spotted in a hack and then finally max out your fortification. The hacking info is useless, and you don't really need turret or bot domination at the start (think about it when you get to china). After that, depending on how you play you'll probably want to put points into dermal plating or cloaking. The eye augs aren't that useful, but smart vision helps. The reflex aug makes things a lot easier. Silent running will complement cloaking. The aim aug is best for sniping. The battery and inventory augs are your problem.
I heard the speech aug lets you bypass side missions, but why would you want that? Try to milk this game for as much xp as possible (e.g., knock people out, hack everything even if you have the code/pass) and you'll be rolling in almost all of the augs by the end of the game.
The persuasion challenges (just something more to render the speech aug useless):
Spoiler:
Spoiler:
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I really, REALLY, enjoyed this game. While it is full of conspiracy, it's not as bat shit crazy as the first Deus Ex (E.g. Secret keypads errywhere that lead to secret passages. Part of me really liked that though)
The combat was solid, but I found myself enjoying the game so much more when I was sneaking all over the place, finding secrets and hacking everything.
I'll definetly be playing this again a couple more times, one as a full no kill, no detection run (I didn't know that those guards in the beginning tutorial section counted).
I also missed a couple of side missions that I'd like to do and a bunch of secrets I missed
On a related note, anyone having any luck with the ARG that Eidos released? Some people have found a link to http://13311tower.com/ with a login if you click the eye and an embedded .wav file that has Morse code in the background. There are some translations but I'm wondering what it all means. I'm wondering if they're going to release any of the axed stuff (Hubs, missions). Any theories?
EDIT: Username: uluru
Password: 11m13clinic
For http://13311tower.com/
The combat was solid, but I found myself enjoying the game so much more when I was sneaking all over the place, finding secrets and hacking everything.
Spoiler:
I'll definetly be playing this again a couple more times, one as a full no kill, no detection run (I didn't know that those guards in the beginning tutorial section counted).
I also missed a couple of side missions that I'd like to do and a bunch of secrets I missed
Spoiler:
On a related note, anyone having any luck with the ARG that Eidos released? Some people have found a link to http://13311tower.com/ with a login if you click the eye and an embedded .wav file that has Morse code in the background. There are some translations but I'm wondering what it all means. I'm wondering if they're going to release any of the axed stuff (Hubs, missions). Any theories?
EDIT: Username: uluru
Password: 11m13clinic
For http://13311tower.com/
Spoiler:
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Mattarat wrote...
Spoiler:
Save? SAVE!? I ALWAYS THOUGHT IT WAS HOPELESS!

Mattarat wrote...
EDIT: Username: uluruPassword: 11m13clinic
It doesn't work. What should happen?
Fucking adblock killed the effect. Well shit, it takes you to another login prompt.
Also, keep me posted on this shit, nigga.
Spoiler:
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Alright, got some news on the new DLC
Link --> http://www.escapistmagazine.com/news/view/112762-Deus-Ex-Gets-Metroid-Treatment-in-New-DLC
It's going to take part on a boat, all your augs will be offline and you're going to have "mysterious new allies"
Link --> http://www.escapistmagazine.com/news/view/112762-Deus-Ex-Gets-Metroid-Treatment-in-New-DLC
It's going to take part on a boat, all your augs will be offline and you're going to have "mysterious new allies"
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Mattarat wrote...
all your augs will be offlineHA! My playing this game Metal Gear Solid style will finally mean something.
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I just finished the game a few days ago, and I really enjoyed this one. I liked the way the gameplay captured espionage but also didn't automatically cause you to lose if 1 guard saw you stick your head out for half a second. The augmentations did a good job of being both cool and mostly believable(assuming that technology went that route in the future) while also not being ridiculous or overpowered. The world was immersive and filled with cool details. Hacking was done well. I even liked the conversation options. There wasn't a ton of depth to conversations, but I thought the responses and options captured the personalities and situations involved, which is more than one can say for many other games with "choose a response" conversation systems.
There were a few flaws. The boss fights weren't very good. The first one especially sucked. The AI could be spotty too. The 2nd boss actually got stuck on a wall while I was fighting her. The character model animations while characters spoke looked incredibly retarded.
Overall though I loved it. I'm with RBZ, it's a 9 or 9.5/10.
I'm not sure I agree with RBZ about the mini-map and objectives. Philosophically, the mini-map was often just a way of representing things that Jensen either already knows(the layout of Sarif Industries and his Detroit neighborhood) or things he has access to(the layout of the Industrial Complex you infiltrate in the first mission). Objectives are marked when people tell you where they are, but in some cases they are left off because Jenses doesn't know where they are(like the hostages in the Industrial Complex). Admittedly, the game was rather liberal with giving out this information, a mini-map with fog would have been more appropriate for some of the areas when you first visit them. But no mini-map at all would have just made for tedium, at least in my opinion. Wandering through the same room for the 5th time trying to decide if I'd been there already or drawing my own map would not have been enjoyable activities for me. It's just a matter of preference though I guess. Attempting too much realism or "hardcoreness" can be a bad thing for me, which is why I stopped playing System Shock after I beat the same respawning enemy to death with my wrench for like the 11th time because there were only 3 bullets in the entire game.
There were a few flaws. The boss fights weren't very good. The first one especially sucked. The AI could be spotty too. The 2nd boss actually got stuck on a wall while I was fighting her. The character model animations while characters spoke looked incredibly retarded.
Overall though I loved it. I'm with RBZ, it's a 9 or 9.5/10.
I'm not sure I agree with RBZ about the mini-map and objectives. Philosophically, the mini-map was often just a way of representing things that Jensen either already knows(the layout of Sarif Industries and his Detroit neighborhood) or things he has access to(the layout of the Industrial Complex you infiltrate in the first mission). Objectives are marked when people tell you where they are, but in some cases they are left off because Jenses doesn't know where they are(like the hostages in the Industrial Complex). Admittedly, the game was rather liberal with giving out this information, a mini-map with fog would have been more appropriate for some of the areas when you first visit them. But no mini-map at all would have just made for tedium, at least in my opinion. Wandering through the same room for the 5th time trying to decide if I'd been there already or drawing my own map would not have been enjoyable activities for me. It's just a matter of preference though I guess. Attempting too much realism or "hardcoreness" can be a bad thing for me, which is why I stopped playing System Shock after I beat the same respawning enemy to death with my wrench for like the 11th time because there were only 3 bullets in the entire game.
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Tsujoi
Social Media Manager
MegaTenLove wrote...
So I just beat the game:Spoiler:
What do you guys think?
not sure if anyone explained the ending credits to him.
Spoiler:
Also, the one flaw, besides the lack luster ending, is that I could not romance Malik or Eliza :(
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WhiteLion wrote...
I'm not sure I agree with RBZ about the mini-map and objectives. Philosophically, the mini-map was often just a way of representing things that Jensen either already knows(the layout of Sarif Industries and his Detroit neighborhood) or things he has access to(the layout of the Industrial Complex you infiltrate in the first mission). Objectives are marked when people tell you where they are, but in some cases they are left off because Jenses doesn't know where they are(like the hostages in the Industrial Complex).After playing the game, my only real problem with the mini-map was that it couldn't be turned off. I appreciated the little conveniences it gave me and exploited the fuck out of them. I'm not sure, however, that we're thinking about the same thing. When you mention the "layout" it seems to me like you're talking about the map in one of the menus, not the little box on the bottom-left of the HUD. That map was useful as fuck; I was probably looking at it every 5 minutes.
Not being shown where objectives are on the main map would probably make playing the game tedious, but it's still hand-holding. Why does the mouse need to be led to the cheese? With a game like this, the objective description should be enough to let one know where to go. The rest could be handled with signs, e-mails, or tips from other people.
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deus ex took me 2 days to beat but it was worth 15 hours of my life. I just can't wait for the sequel as seen after the credits.
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Flaser
OCD Hentai Collector
prideinmyevo wrote...
deus ex took me 2 days to beat but it was worth 15 hours of my life. I just can't wait for the sequel as seen after the credits.Nigger, you just went full retard! Deus Ex:HR was a prequel for the original game. Play that if you want a sequel.
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Rbz wrote...
WhiteLion wrote...
I'm not sure I agree with RBZ about the mini-map and objectives. Philosophically, the mini-map was often just a way of representing things that Jensen either already knows(the layout of Sarif Industries and his Detroit neighborhood) or things he has access to(the layout of the Industrial Complex you infiltrate in the first mission). Objectives are marked when people tell you where they are, but in some cases they are left off because Jenses doesn't know where they are(like the hostages in the Industrial Complex).After playing the game, my only real problem with the mini-map was that it couldn't be turned off. I appreciated the little conveniences it gave me and exploited the fuck out of them. I'm not sure, however, that we're thinking about the same thing. When you mention the "layout" it seems to me like you're talking about the map in one of the menus, not the little box on the bottom-left of the HUD. That map was useful as fuck; I was probably looking at it every 5 minutes.
Not being shown where objectives are on the main map would probably make playing the game tedious, but it's still hand-holding. Why does the mouse need to be led to the cheese? With a game like this, the objective description should be enough to let one know where to go. The rest could be handled with signs, e-mails, or tips from other people.
Yeah you're right I'm thinking of the main map. I thought the one ridiculous thing about the minimap was being able to tell which direction enemies were facing even when you couldn't see them. I can buying having Jensen know where they are do to having motion sensing augmentation technology(although they could have made this an upgrade instead of a starter tech to allow hardcore players to go without it). One could still acquire this information either being getting close enough to see or using the "see through walls" upgrade. I thought the MGS4 minimap did a better job in this regard by just showing general sources of movement/noise by how big they were.