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Deus Ex: Human Revolution
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Hentanize
rebaS
Official soundtrack from the DX trailer was just released.
Download link can be found in the official DX website: http://www.deusex.com/blog/dxhr-cgi-trailer-soundtrack
And as it is shown, Michael McCann will do all the soundtrack of the game.
Download link can be found in the official DX website: http://www.deusex.com/blog/dxhr-cgi-trailer-soundtrack
And as it is shown, Michael McCann will do all the soundtrack of the game.
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seems like im going to have to change my playing style drastically since the first Deus Ex.
i really do wonder if it'll live up to the original.
i really do wonder if it'll live up to the original.
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Hentanize wrote...
First gameplay trailer:Now that is what Deus Ex is all about: cyber punk espionage.
That is my kind of shit.
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I remember how in the old games like Deus Ex you'd have melee combat with blunt objects, hitting the enemy until they died or got knocked out. Contemporary melee in games like that have now become the kind of CQC you'd see in metal gear solid 3. There are still blunt objects, but there's a larger focus on martial arts.
I'm just seeing the evolution of games as they happen.
I'm just seeing the evolution of games as they happen.
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Room101
Waifu Collector
Gameplay looks exactly like I was expecting it to...and that's a good thing.
Sexy cyber espionage, information gathering, infiltration and combat raging from stealth take-downs to blow'em-all-up firefights.
Cybernetics usage looks pretty good too.
Dammn, first this, than new Ace Combat and even Shogun: Total War 2.
God has answered out prayers. Or whatever you believe in.
Back on track, this is looks pretty much like I remembered Deus Ex series. If they keep plot up to the par, than this might be just as awesome as it sounds.
Sexy cyber espionage, information gathering, infiltration and combat raging from stealth take-downs to blow'em-all-up firefights.
Cybernetics usage looks pretty good too.
Dammn, first this, than new Ace Combat and even Shogun: Total War 2.
God has answered out prayers. Or whatever you believe in.
Back on track, this is looks pretty much like I remembered Deus Ex series. If they keep plot up to the par, than this might be just as awesome as it sounds.
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Yushi wrote...
The third sequal for the long awaited game by Eidos.1. its the second sequel, invisible war was the first, and it was ass
2. to the original game... its not a sequel for an awaited game, what the hell
also this is gonna be fucking terrible and it was clear from the beginning, if you ever thought anything else you are literally retarded. every single thing since its announcement has only solidified that.
regenerating health
cover system
one button stealth kills
this game is so fucking contarded. and im not a pc elitist, dont even own a real gaming pc, but i recognize contarding when i see it.
if you enjoy this game you are the cancer killing good games and supporting everything turning into Gears of Halo shitfests. invisible war actually looks good in comparison.
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Jeff Goldblum Fan wrote...
also this is gonna be fucking terrible and it was clear from the beginning, if you ever thought anything else you are literally retarded. every single thing since its announcement has only solidified that.
regenerating health
cover system
one button stealth kills
this game is so fucking contarded. and im not a pc elitist, dont even own a real gaming pc, but i recognize contarding when i see it.
if you enjoy this game you are the cancer killing good games and supporting everything turning into Gears of Halo shitfests. invisible war actually looks good in comparison.
I think you're being a little too quick to judge this game solely on its mechanics. Regenerative health does not automatically mean a dumbed down console shooter. I don't know about you, but when I played the first Deus Ex, I was extremely frustrated by how unbelievably difficult it was to engage enemies in a straight up fight (unless you had the GEP gun, damn OP gun). Regenerative health makes the option of going in guns blazing much more viable. You can still play the game using stealth if you want, you just have more options this time around. I'm interested to see if they keep the whole body part damage model from the first game. Besides, IIRC, they're going for a slow health regen model, not the 5 second insta-heal of the Modern Warfare series.
About the cover system, I do think that it would have been better if there was a "make your own cover" type of style, but I don't see how the sticky cover system that has been implemented can be a serious detractor for the game. Not all games that use a cover system play like Gears of War, you know.
Finally, you're going to complain about the stealth kills? Really? Do you not remember how unbelievably frustrating it was in Deus Ex to sneak up on someone, try to hit them in the back of the head with a baton, but miss and hit them in the neck, and essentially alerting every guard in the area to your presence? As long as the game doesn't allow you to trash 5 guards at once from stealth right from the beginning of the game, but rather through augmentations that give you the ability to perform higher level stealth kills, I'll be happy.
In any case, what made the original Deus Ex great was not the gameplay mechanics, which, to quite honest, were not very good, but the way you could play the game in any way you wanted, provided you had the right gear, and how your actions were reflected in the world around you. And please don't insult people based on their preference of gameplay. It's just not very nice.
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Pog wrote...
I think you're being a little too quick to judge this game solely on its mechanics. Regenerative health does not automatically mean a dumbed down console shooter. I don't know about you, but when I played the first Deus Ex, I was extremely frustrated by how unbelievably difficult it was to engage enemies in a straight up fight (unless you had the GEP gun, damn OP gun). Regenerative health makes the option of going in guns blazing much more viable. You can still play the game using stealth if you want, you just have more options this time around. I'm interested to see if they keep the whole body part damage model from the first game. Besides, IIRC, they're going for a slow health regen model, not the 5 second insta-heal of the Modern Warfare series.About the cover system, I do think that it would have been better if there was a "make your own cover" type of style, but I don't see how the sticky cover system that has been implemented can be a serious detractor for the game. Not all games that use a cover system play like Gears of War, you know.
Finally, you're going to complain about the stealth kills? Really? Do you not remember how unbelievably frustrating it was in Deus Ex to sneak up on someone, try to hit them in the back of the head with a baton, but miss and hit them in the neck, and essentially alerting every guard in the area to your presence? As long as the game doesn't allow you to trash 5 guards at once from stealth right from the beginning of the game, but rather through augmentations that give you the ability to perform higher level stealth kills, I'll be happy.
In any case, what made the original Deus Ex great was not the gameplay mechanics, which, to quite honest, were not very good, but the way you could play the game in any way you wanted, provided you had the right gear, and how your actions were reflected in the world around you. And please don't insult people based on their preference of gameplay. It's just not very nice.
actually i think the regenerative health is using the Riddick model, which is definitely better than Call of Duty or Gears model, but it's still dumb. It should have been restricted to an aug.
also you're right. it wasn't the mechanics, it was the freedom. too bad in this one it seems to actually have less options, or at the very least your hand is held a lot. before if you wanted to sneak into castle clinton you had to gather intel, find the entrance, hack through or lockpick things, and then sneak in undetected. in the gameplay video i saw it was "SHOOT YOUR WAY THROUGH FRONT GATES OR BLOW UP THIS GLOWING WALL TO GO IN FROM THE SIDE". ***EDIT*** watching the gameplay again it's actually "push this crate to the side then go through giant obvious hole in wall"
Yeah the stealth kills/knockouts were kinda spotty in OG DX but i still prefer that to Press Butan Third Person Kill. in fact having third person cover by itself is really stupid and will make the game far too easy, especially in regards to stealth. at least, if the stealth isnt also dumbed down (which it seems to be based on previews)
i didnt even get into the story. if this is a prequel why is everything more advanced than in the original? one of the cool things about DX was that it wasn't really that far into the future, and its tech was somewhat believable. you didnt have dudes with guns for arms and that kind of shit was even made fun of in a couple of emails (gunther's "skul gun" one in particular). why does the city look like fuckin Midgard. why are mechanical augs apparently much more powerful and useful than nano-augs, when it was explicitely stated in DX that they were far less efficient, and that was why they were phasing out mech-auged soldiers like gunther and anna.
really the entire thing is goign to be a giant clusterfuck and if you can't see that i am truely sorry for your lots.
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Jeff Goldblum Fan wrote...
also you're right. it wasn't the mechanics, it was the freedom. too bad in this one it seems to actually have less options, or at the very least your hand is held a lot. before if you wanted to sneak into castle clinton you had to gather intel, find the entrance, hack through or lockpick things, and then sneak in undetected. in the gameplay video i saw it was "SHOOT YOUR WAY THROUGH FRONT GATES OR BLOW UP THIS GLOWING WALL TO GO IN FROM THE SIDE". ***EDIT*** watching the gameplay again it's actually "push this crate to the side then go through giant obvious hole in wall"This to me is the biggest problem here. If they're going to consistently tell you how you should be completing the objective, then it'll make invisible wars seem good in comparison. IW at least fucking let you do the mission your way.
Jeff Goldblum Fan wrote...
why are mechanical augs apparently much more powerful and useful than nano-augs, when it was explicitely stated in DX that they were far less efficient, and that was why they were phasing out mech-auged soldiers like gunther and anna.Just think about the nano shit being made more efficient in the future. Pretty fucking obvious.
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Rbz wrote...
Jeff Goldblum Fan wrote...
why are mechanical augs apparently much more powerful and useful than nano-augs, when it was explicitely stated in DX that they were far less efficient, and that was why they were phasing out mech-auged soldiers like gunther and anna.Just think about the nano shit being made more efficient in the future. Pretty fucking obvious.
huh? the nano augs were supposed to be miles ahead of mechanical augs, and even with his stuff fully upgraded JC could never do some of the batshit stuff Jensen is doing.
seriously this is a prequel, why is everything more advanced for some reason?
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Room101
Waifu Collector
Jeff Goldblum Fan wrote...
Rbz wrote...
Jeff Goldblum Fan wrote...
why are mechanical augs apparently much more powerful and useful than nano-augs, when it was explicitely stated in DX that they were far less efficient, and that was why they were phasing out mech-auged soldiers like gunther and anna.Just think about the nano shit being made more efficient in the future. Pretty fucking obvious.
huh? the nano augs were supposed to be miles ahead of mechanical augs, and even with his stuff fully upgraded JC could never do some of the batshit stuff Jensen is doing.
seriously this is a prequel, why is everything more advanced for some reason?
Oh wow, this thread beings me unlimited volumes of joy.
It looks more advanced, because the graphics/CG/etc. nowadays are much more advanced than they were during period when they created the first Deus Ex. So they added all that extra polish and graphical 'omph' they couldn't do in the first game.
The cybernetic prosthesis probably look different because today the artists have much more subtler approach to this kind of stuff...and similarly, 10 years ago, the actual prosthesis were somewhat limited and unwieldy, so you could assume that while their efficiency would improve, they'd still look awful. However, today's prothesis more and more resemble the organs on which they're based on. I suppose artists went along with it and devised ones that look just like arm,legs etc. only being made out of metals and having wires running here and there.
On the subject of game's world, it doesn't look more advanced than it did in the Deus Ex, if you look past the graphics:
Most computers in-game have LCD-esque display as opposed to widespread usage of holographic panels in first game (here, holos are on some infromation boards and in office og Important Guy), security mechs are big lumbering things as opposed to streamlined fast mechs of first game. Weapons look the same, with rifles still being long as opposed to UNATCO's somewhat silly compact design.
Same goes on with characters abilities. I'm pretty sure Denton could pull of every trick the Human Revolution protag can, only that original Deus Ex lacked the resources to do it...or rather, it wouldn't look particularly great and there would be performance issues on most PC's.
And while on subject of nano-tech...It depends on which efficiency we're talking about. Nano-augs didn't necessarily made you that much stronger than cyber-agents...Anna and Gunther could easily smear you on the wall if you weren't smart enough.
However, nano-augs are superior because they more easy to adapt - you load up the proper mod and nanites do what they're supposed to. While in cybernetics you need to develop the prosthesis, surgically implant it, connect with all nerves/tissues/muscles etc. But I digress.
As for video, this is just a 3-4 minute vid that shows us some plain action. It doesn't explicitly show what choices you can make, what kind of interface you will have etc. It' more of graphical presentation and some shooting.
And game isn't coming out until at least February 2011. I will withhold my opinions after some more information will be released. I mean it's still almost six months away. I see no reason why everyone should be up-in arms so early.
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first, no, there was a 30 minute long or so video taken from a behind closed doors thing at E3 that showed parts wandering around the city and talkign to people and stuff.
game developer: "we wanted to make sure the city seemed truly alive"
*two identical hookers have argument in the middle of the street*
your arguments about the artistic direction and higher quality graphics is fuckin laughable because that's no excuse for the basic underpinnings of the universe just gettin thrown out. having better graphics doesnt mean now everything can be covered in neon and hover around and do shit nothing could in the first game.
ahhahahahaha yeah they're much subtler about it now. *sunglasses aug activates*
also again, thats no excuse for changing things in the game's world. this is the same shit the Star Wars prequels ran into. if something is going to be in the same universe as another work, it must be consistent. it doesn't matter that aesthetic sensibilities have changed since then, it just makes the devs look retarded if things don't match up.
Most computers in-game have LCD-esque display as opposed to widespread usage of holographic panels in first game (here, holos are on some infromation boards and in office og Important Guy), security mechs are big lumbering things as opposed to streamlined fast mechs of first game. Weapons look the same, with rifles still being long as opposed to UNATCO's somewhat silly compact design.
no, not really. why is hong kong now some floating multilevel Midgard ripoff with flying cars and floating neon signs everywhere? in DX1 it basically looked like a modern city with an occasional robot wandering around.
the weapons are also much more futuristic. going back to the arm-cannon and "skul gun" argument, those kinds of things were obviously not in effect at the time of DX1. if they were, it was highly experimental, so why would a game that comes before this seem to have them everywhere?
probably the most advanced weapon in dx1 was the GEP gun, and it was really just a homing rocket launcher. i dont know if youve seen the weapon stuff for this one but it looks like some shit the Covenant use in the Halos.
also the dude with the gunarm is named Barrett. jesus fucking christ.
im not gonna bother with the mech/nano aug argument since you obviously didnt understand the significance of the two in the first game, or at least didn't read all the emails explaining it.
if this game wasnt Deus Ex it would just be a lame over-ambitious shitpile that failed to live up to even an iota of what the developers were saying. however, now it's going to be another Deus Ex sequel failure on top of that, and probably kill the chances of getting a true successor forever.
game developer: "we wanted to make sure the city seemed truly alive"
*two identical hookers have argument in the middle of the street*
your arguments about the artistic direction and higher quality graphics is fuckin laughable because that's no excuse for the basic underpinnings of the universe just gettin thrown out. having better graphics doesnt mean now everything can be covered in neon and hover around and do shit nothing could in the first game.
Room101 wrote...
The cybernetic prosthesis probably look different because today the artists have much more subtler approach to this kind of stuff...and similarly, 10 years ago, the actual prosthesis were somewhat limited and unwieldy, so you could assume that while their efficiency would improve, they'd still look awful. However, today's prothesis more and more resemble the organs on which they're based on. I suppose artists went along with it and devised ones that look just like arm,legs etc. only being made out of metals and having wires running here and there.ahhahahahaha yeah they're much subtler about it now. *sunglasses aug activates*
also again, thats no excuse for changing things in the game's world. this is the same shit the Star Wars prequels ran into. if something is going to be in the same universe as another work, it must be consistent. it doesn't matter that aesthetic sensibilities have changed since then, it just makes the devs look retarded if things don't match up.
Room101 wrote...
On the subject of game's world, it doesn't look more advanced than it did in the Deus Ex, if you look past the graphics:Most computers in-game have LCD-esque display as opposed to widespread usage of holographic panels in first game (here, holos are on some infromation boards and in office og Important Guy), security mechs are big lumbering things as opposed to streamlined fast mechs of first game. Weapons look the same, with rifles still being long as opposed to UNATCO's somewhat silly compact design.
no, not really. why is hong kong now some floating multilevel Midgard ripoff with flying cars and floating neon signs everywhere? in DX1 it basically looked like a modern city with an occasional robot wandering around.
the weapons are also much more futuristic. going back to the arm-cannon and "skul gun" argument, those kinds of things were obviously not in effect at the time of DX1. if they were, it was highly experimental, so why would a game that comes before this seem to have them everywhere?
probably the most advanced weapon in dx1 was the GEP gun, and it was really just a homing rocket launcher. i dont know if youve seen the weapon stuff for this one but it looks like some shit the Covenant use in the Halos.
also the dude with the gunarm is named Barrett. jesus fucking christ.
im not gonna bother with the mech/nano aug argument since you obviously didnt understand the significance of the two in the first game, or at least didn't read all the emails explaining it.
if this game wasnt Deus Ex it would just be a lame over-ambitious shitpile that failed to live up to even an iota of what the developers were saying. however, now it's going to be another Deus Ex sequel failure on top of that, and probably kill the chances of getting a true successor forever.
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Room101
Waifu Collector
Jeff Goldblum Fan wrote...
first, no, there was a 30 minute long or so video taken from a behind closed doors thing at E3 that showed parts wandering around the city and talkign to people and stuff.Okay, that explains it, since I haven't seen it yet.
Jeff Goldblum Fan wrote...
your arguments about the artistic direction and higher quality graphics is fuckin laughable because that's no excuse for the basic underpinnings of the universe just gettin thrown out. having better graphics doesnt mean now everything can be covered in neon and hover around and do shit nothing could in the first game.
Paraphrasing "They do it now, because they can".
Not that it isn't a valid point. If you made something, you should stick with it. But it's not like it's impossible to fit it with previous conceptions. Maybe it all gets blowned up? Maybe it doesn't. This was done again and again in pretty much every a lot of varied franchise (not just PC games) and people lived with it. Some don't notice it. And there's also the dilemma if people will really want to see all those silly cleaner bots, the blocky, bright alarm buttons and 90's style concrete urban housing. I'm pretty sure that even if they went along with exactly same stylistic, somebody would whine. Because it wasn't exact enough for change.
On entirely related note, Original Hong-Kong was ugly. Don't want to see it again.
Jeff Goldblum Fan wrote...
ahhahahahaha yeah they're much subtler about it now. *sunglasses aug activates*Hey, I like my sunglasses. Besides, so many people wear those things nowadays that you stand out more if you don't wear them. Just sayin'.
Jeff Goldblum Fan wrote...
also again, thats no excuse for changing things in the game's world. this is the same shit the Star Wars prequels ran into. if something is going to be in the same universe as another work, it must be consistent. it doesn't matter that aesthetic sensibilities have changed since then, it just makes the devs look retarded if things don't match up.
>Implying that most computer games were ever consistent with each sequel and prequel.
Jeff Goldblum Fan wrote...
the weapons are also much more futuristic. going back to the arm-cannon and "skul gun" argument, those kinds of things were obviously not in effect at the time of DX1. if they were, it was highly experimental, so why would a game that comes before this seem to have them everywhere?probably the most advanced weapon in dx1 was the GEP gun, and it was really just a homing rocket launcher. i dont know if youve seen the weapon stuff for this one but it looks like some shit the Covenant use in the Halos.
also the dude with the gunarm is named Barrett. jesus fucking christ.
Because they're experimental? They might've been lying in magazines until some technician got the bright idea to make a skull gun with it. Kind of a devil's advocate argument, but it works.
The most technologically advanced weapons in Deus Ex were the Dragon's Tooth and plasma rifle. The first one is a nanotech-blade. Second fires fucking plasma. That's pretty futuristic, isn't it?
Unless they have laser crystl-firing railguns, I don't call the futuristic. Unless they do have it. Then you're right.
Also, Square Enix. That explains the hand-barrel guy.
Jeff Goldblum Fan wrote...
im not gonna bother with the mech/nano aug argument since you obviously didnt understand the significance of the two in the first game, or at least didn't read all the emails explaining it.Spoiler:
And finally, you, I and pretty much everyone can't expect that it will be super-great and fill all our dreams just because it's god-dammned Deus Ex. Because world never works that way. Somethings you like. Some suck. No need to make that much rucks around it.
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the sunglasses thing was a joke about how he literally has sunglass augmentations. thats what those things under his eyes are. it is one of the most retarded things I have ever seen, and i've looked at myself in a mirror.
edit:
lol nice corpse dragging animations guys.
edit:

lol nice corpse dragging animations guys.
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Room101
Waifu Collector
This sounds so bad...which is exactly why it's so good.
Miami has nothing on this shit
Because my sunglasses
*puts them on*
Aren't really sunglasses
EDIT:
Better to have some glasses than "magical eyeball".
Body dragging? Doesn't seem bad. Especially considering that in orginal Deus Ex body dragging was equivalent of carrying a paper box and throwing it like basketball ball.
Miami has nothing on this shit
Because my sunglasses
*puts them on*
Aren't really sunglasses
EDIT:
Better to have some glasses than "magical eyeball".
Body dragging? Doesn't seem bad. Especially considering that in orginal Deus Ex body dragging was equivalent of carrying a paper box and throwing it like basketball ball.