Zolnir Posts
I feel so conflicted.
I went to a repair shop to clean my laptop of dust and the repair guy asks me if I want to modify so that my fan will run at max.
The PC gamer in me said yes so I said yes. 2 hours later, I got my laptop and turned it on to test whether it's functional.
The fan turns on and it was loud. Less loud than before but still loud.
And then I remember that I brought my laptop in the first place is because I thought the fan is running super loud due to the insides being dusty, and feels that it is a hazard to my health. Originally it'll only run loud when the CPU/GPU temperatures passes a certain point; now it's loud forever.
On one hand I got a longer lasting laptop. On the other hand I did not solve the actual problem I want to solve at all; I made it worse. Wtf. I even paid extra to do this.
Now that rant is done, on topic I finally got a 5 star Saber, Arturia. I'd prefer Saber Alter for the higher base damage and NP, but it still works.
I went to a repair shop to clean my laptop of dust and the repair guy asks me if I want to modify so that my fan will run at max.
The PC gamer in me said yes so I said yes. 2 hours later, I got my laptop and turned it on to test whether it's functional.
The fan turns on and it was loud. Less loud than before but still loud.
And then I remember that I brought my laptop in the first place is because I thought the fan is running super loud due to the insides being dusty, and feels that it is a hazard to my health. Originally it'll only run loud when the CPU/GPU temperatures passes a certain point; now it's loud forever.
On one hand I got a longer lasting laptop. On the other hand I did not solve the actual problem I want to solve at all; I made it worse. Wtf. I even paid extra to do this.
Now that rant is done, on topic I finally got a 5 star Saber, Arturia. I'd prefer Saber Alter for the higher base damage and NP, but it still works.
Yeah well, remember that EMIYA's Noble Phantasm is probably the weakest out of all the Servants except when he's facing Gilgamesh? Evil Jeanne surviving that is totally legit lol!
Kiyohime is damn powerful. I happen to befriended a guy with level 60 Kiyohime and level 2 Noble Phantasm AND Kaleidescope, so every story battle is just a story about keeping her alive as long as possible. And win while laughing at how OP it is to do super AOE damage with permanent burn effect and chance for 1 turn stun.
Was feeling doki doki when I finally gathered 40 crystals to summon... Got 10 Crafting Essences...
*maniacal laughter*
*maniacal laughter*
Tried to find those Berserkers too (the best one I've seen so far is Lu Bu), but I found a Berserker mage whose Noble Phantasm is AOE and Level 3. One shots 20k+ HP mobs in one round ~
That being said leveling characters in this mobage is a hassle. AP recharge takes as long as Age of Ishtaria (10 mins) without good in game currency items to compensate for the speed. I'll be an idiot to use colored crystals to recharge AP when they're so hard to get...
That being said leveling characters in this mobage is a hassle. AP recharge takes as long as Age of Ishtaria (10 mins) without good in game currency items to compensate for the speed. I'll be an idiot to use colored crystals to recharge AP when they're so hard to get...
I'm just starting the first real stage (since Fuyuki City counts as the prologue stage) and I've squandered 2 fights because I was underleveled... like super underleveled I was relying on OP Supports the whole time, so the moment they die...
Hey guys, long time no see.
So the rating on GPlay isn't really good. Is the game worth the trouble, in you guys' opinions?
So the rating on GPlay isn't really good. Is the game worth the trouble, in you guys' opinions?
Finished World End Economica Episode 1. If anyone can provide a torrent to the Japanese version (since the original is titled in English too, and all the Googling only brings up the English version) for later Episodes I'll be very grateful.
Story wise, really really interesting. I've read annother investment/economical Visual Novel before, though I forgot what the title is (review's probably somewhere in this thread, surely). This follows the formula of a basketball manga I read where the protagonist literally slumps at every critical point of the story (for that manga, this went on for 150+ chapters before they finally started winning LOL).
True to the formula the protagonist is forced to go through great pains and even suffers a massive shock that portrays exactly how much his passion means to him. It also shows you that there are no two paths can guarantee success (picked the wrong choice out of two at the first junction, then met the same junction again and picked the other one thinking it was right - but it was wrong, again). The pitfall and similarity of stock investment to gambling is portrayed enough that despite some very eye-rolling moments, they could scare a common person into staying away from those kind of investments forever.
Moreover, this is surprisingly lengthy. I don't remember the exact time, but it took me about 4 to 6 hours I think? To finish the whole playthrough. Very satisfying for an Episode 1.
That being said, everything else about this visual novel is shoddy at best.
Speaking of system, the Ren'Py default UI is better than this piece of shit system they have honestly. The option menu is bare. You cannot control the transparency of the dialogue bar. You can't even dismiss the dialogue bar to admire at the graphics (this is usually achieved by right clicking or clicking an X button present in the top right of the dialogue bar, but nope, it's not even there). It's horrendously disappointing and neigh unbelievable that a Japanese-made Visual Novel can achieve such low quality of work.
Graphic wise, I must say that this is too terribly lacking. If we talk about the assets alone they are fine actually - the sprites are good-looking, Hagana looks awesome despite the boyish outfit. The CGs are well made too, honestly.
But the handling, my god. When I say my years old final year project - you guessed it, a Visual Novel - handle graphic/animation transitions better than this VN did, I mean every word. Simple gestures - sprite transition so to speak - like patting the protagonist's head or bowing etc, happens instantaneously despite letting the dialogues run naturally in auto or manual mode. Disclaimer: maybe the original version is fine and only the translated one somehow screwed that part up, but my god it looks SO bad I wanted to fix them myself. It only takes simple scripting that even a half-ass or beginner can do it without problems, so I'm not sure what the bloody hell happened here.
Because of the problem above movement is non-existent. While having the characters stand still never felt unnatural - until they fucking move, that is - obviously this should be done better. But even then the poor transition of scenes are terrible, with a majority of the problems contributed by the lack of assets (or pure laziness, which I hope isn't the case). When the character moves from one scene to another, it almost always feel like they're lacking. Even background to background transition felt awkward, and one of the animations I disliked the most is the 'on the train' scene. They basically skipped a background scene altogether and have some vertical black bars running by once per every dialogue, which is mind bogglingly dumb. Even if you're dead poor surely there are some free assets you can download from the internet free?
I can't say with certainty since it was quite long, but I'm sure that throughout the VN no more than 2 character sprite appear in the same scene at once. When there are 3 people having a conversation with each other, the creator outright removes the sprites altogether and you're just staring at a background while words fly by at the bottom. It's poor production value.
CG-wise it's also lacking as well, although I understand each one of these can cost quite a fair bit of money. For example there was a scene where the protagonists walked into a friend's room, and you'll get the CG of a man sleeping with his porn running on every screen. Guy wakes up, turns it off, then has a serious conversation with the protagonist and Haguna. In my mind I expected the same CG to show the screens all turned off and the guy awake, facing towards the player with a smile or something. Instead, they never change the CG throughout the conversation, so there's a distinct feeling that the visuals do not reflect the story at all.
This happen a bit too many times throughout the VN to be ignored, and perhaps the most offending ones are the complete black screens when there's quite the long dialogues running at below. Even the climax scene was poorly done - not because it's lacking in assets this time; although it certainly can use some; but because they're too lazy or in a rush to put it proper transition effects. This is all in all a poor, poor, poor visual that does not support its awesome novel at all.
Sound wise, lacking in assets as well. My 1 hour homemade VN has more sound effects and music than this one (like seriously!?), so you get the idea how terribly lacking it is. At least the OSTs do fit the atmosphere, or I seriously cannot crunch through this without feeling a slap on the face.
So overall, with exception to its excellent storyline and slightly below average music score, everything else is rated with a piss poor 2 out of 10 since any cheap EVN out there can easily beat this VN in terms of production quality. Which is a shame, because I totally want to read this VN all the way to the end, but I'm just not sure whether I can stand the same poor quality again through the rest of the episodes without quitting halfway. I hope I won't be disappointed when the new translated Episode (or a Japanese original, provided there's a download link) comes out.
Story wise, really really interesting. I've read annother investment/economical Visual Novel before, though I forgot what the title is (review's probably somewhere in this thread, surely). This follows the formula of a basketball manga I read where the protagonist literally slumps at every critical point of the story (for that manga, this went on for 150+ chapters before they finally started winning LOL).
True to the formula the protagonist is forced to go through great pains and even suffers a massive shock that portrays exactly how much his passion means to him. It also shows you that there are no two paths can guarantee success (picked the wrong choice out of two at the first junction, then met the same junction again and picked the other one thinking it was right - but it was wrong, again). The pitfall and similarity of stock investment to gambling is portrayed enough that despite some very eye-rolling moments, they could scare a common person into staying away from those kind of investments forever.
Moreover, this is surprisingly lengthy. I don't remember the exact time, but it took me about 4 to 6 hours I think? To finish the whole playthrough. Very satisfying for an Episode 1.
That being said, everything else about this visual novel is shoddy at best.
Speaking of system, the Ren'Py default UI is better than this piece of shit system they have honestly. The option menu is bare. You cannot control the transparency of the dialogue bar. You can't even dismiss the dialogue bar to admire at the graphics (this is usually achieved by right clicking or clicking an X button present in the top right of the dialogue bar, but nope, it's not even there). It's horrendously disappointing and neigh unbelievable that a Japanese-made Visual Novel can achieve such low quality of work.
Graphic wise, I must say that this is too terribly lacking. If we talk about the assets alone they are fine actually - the sprites are good-looking, Hagana looks awesome despite the boyish outfit. The CGs are well made too, honestly.
But the handling, my god. When I say my years old final year project - you guessed it, a Visual Novel - handle graphic/animation transitions better than this VN did, I mean every word. Simple gestures - sprite transition so to speak - like patting the protagonist's head or bowing etc, happens instantaneously despite letting the dialogues run naturally in auto or manual mode. Disclaimer: maybe the original version is fine and only the translated one somehow screwed that part up, but my god it looks SO bad I wanted to fix them myself. It only takes simple scripting that even a half-ass or beginner can do it without problems, so I'm not sure what the bloody hell happened here.
Because of the problem above movement is non-existent. While having the characters stand still never felt unnatural - until they fucking move, that is - obviously this should be done better. But even then the poor transition of scenes are terrible, with a majority of the problems contributed by the lack of assets (or pure laziness, which I hope isn't the case). When the character moves from one scene to another, it almost always feel like they're lacking. Even background to background transition felt awkward, and one of the animations I disliked the most is the 'on the train' scene. They basically skipped a background scene altogether and have some vertical black bars running by once per every dialogue, which is mind bogglingly dumb. Even if you're dead poor surely there are some free assets you can download from the internet free?
I can't say with certainty since it was quite long, but I'm sure that throughout the VN no more than 2 character sprite appear in the same scene at once. When there are 3 people having a conversation with each other, the creator outright removes the sprites altogether and you're just staring at a background while words fly by at the bottom. It's poor production value.
CG-wise it's also lacking as well, although I understand each one of these can cost quite a fair bit of money. For example there was a scene where the protagonists walked into a friend's room, and you'll get the CG of a man sleeping with his porn running on every screen. Guy wakes up, turns it off, then has a serious conversation with the protagonist and Haguna. In my mind I expected the same CG to show the screens all turned off and the guy awake, facing towards the player with a smile or something. Instead, they never change the CG throughout the conversation, so there's a distinct feeling that the visuals do not reflect the story at all.
This happen a bit too many times throughout the VN to be ignored, and perhaps the most offending ones are the complete black screens when there's quite the long dialogues running at below. Even the climax scene was poorly done - not because it's lacking in assets this time; although it certainly can use some; but because they're too lazy or in a rush to put it proper transition effects. This is all in all a poor, poor, poor visual that does not support its awesome novel at all.
Sound wise, lacking in assets as well. My 1 hour homemade VN has more sound effects and music than this one (like seriously!?), so you get the idea how terribly lacking it is. At least the OSTs do fit the atmosphere, or I seriously cannot crunch through this without feeling a slap on the face.
So overall, with exception to its excellent storyline and slightly below average music score, everything else is rated with a piss poor 2 out of 10 since any cheap EVN out there can easily beat this VN in terms of production quality. Which is a shame, because I totally want to read this VN all the way to the end, but I'm just not sure whether I can stand the same poor quality again through the rest of the episodes without quitting halfway. I hope I won't be disappointed when the new translated Episode (or a Japanese original, provided there's a download link) comes out.
As far as I'm concerned as long as you have the right amount of affection points and that you didn't miss the point of no return (and must have triggered all the flag events for the heroines) then you won't miss a route. However, intentionally not triggering an route event usually may mean that you're abandoning that particular route, so beware what you wish for.
If you still have doubts just Tweet the creator. He answers all the questions daily.
If you still have doubts just Tweet the creator. He answers all the questions daily.
Sigh. Well I'll consider a Vita since there are quite a number of games that are played there. Can't really afford a PS4 since I'm broke after buying a new rig really.
Just gone through ゾンビã®ã‚ãµã‚ŒãŸä¸–界ã§ä¿ºã ã‘ãŒè¥²ã‚れãªã„ (Zombie no Afureta Sekai de Ore Dake ga Osowarenai).
It is a web novel turned kinetic visual novel about a man who is the only one who's apparently immune (and hence, not attacked) by zombies. You can imagine this as the Walking Dead Japanese version, except that the zombies are actually more interesting with some pretty decent developments.
Graphic and UI wise, surprisingly good even though I've been out of the scene for a while. Simple, elegant, does the job well. I think they could use a bit more CG than just that, but still pretty impressive especially considering its length.
The website's shown characters can be a little misleading though. Some of the characters can use no sprites at all, but since some of them have it you feel as if they might as well have sprites for every shown character.
About the story. Not much to say, since this counts as Episode 1 of the show. I like the distinct difference the MC's personality showcased as compared to most zombie stories out there. This is a cold, somewhat broken man who after getting over his initial stage of fear towards the zombies, can keep a zombie girl (speculated one of the many Patient Zero who was infected through something, but not zombie bites so in perfect condition) as his pet and fuck her. Devilish I know, but understandable. I think I probably share some common ground with this dude, although an apocalypse will have to happen before I know whether I'll act the same as him.
The zombie girl will probably be critical in future chapters, btw. There may be actual choices to make too, and turn this into an actual visual novel. I personally don't mind. This feels like the type of story that necessitates only a few major choices, and doesn't need the who-is-going-to-die-next-no-matter-how-you-choose kind of style to make an emotional story. In fact those kind of choices dilutes a story's focus.
So as the only man who didn't need to fear about zombies at all, his actions and thoughts are remarkably true to his situation. Every time he takes a corner around an unknown area, the thing he worries most about is not a zombie, but a living human being. If you think about it that is utterly logical, because in a apocalyptic world if I do not need to worry about the zombies, then the greatest threat automatically reverts back to human being themselves, and one unleashed from the chains of morality too.
He's cold. He can kill without remorse. He can be kind - although the reason why he purposely tries to help people is somewhat a mystery; it's as if he simply thought that since he could help, he might as well help, like doing a side quest or homework or something - and although he doesn't seem to realize it, he seem to yearn the little peace a small family can bring.
The current female MC is also interesting. She's distraught. Tries to make a crazy move after deluding herself into thinking that there can't possibly be a world with zombies (after seeing the protagonist walk in and out like it's nothing), and nearly made a mistake she could not take back. Despite hating the protagonist for asking sexual favors in return for supporting their lives, she eventually warms up to him after her mistake. The short few days they spent together was even peaceful as it seems that things will stay the way, and the zombies will eventually die out from the town (since there's no food, they'll hunt somewhere else).
But then one strange night, something happened. I shall not spoiler anything since this is the climax of the story. Let's just say that it's interesting, so interesting that I really look forward towards the next chapter.
Music wise, it's simple but appropriate. It's neither cheap nor overly rich, and I believe it is for the best.
Length is about 2 or 3 hours at best. The sex scene kind of bores me (and the ones with zombie girl... well, disturbs me a little. She is dead you know) so I just enjoyed the graphics, but it's actually pretty well written in my opinion. There's a kind of whimsical feeling that reminds me of Katawa Shoujo's sex scenes. I won't say realistic, but it's... whimsical.
Worth a try. Took me out of my real life hut to play it out a for a couple hours.
It is a web novel turned kinetic visual novel about a man who is the only one who's apparently immune (and hence, not attacked) by zombies. You can imagine this as the Walking Dead Japanese version, except that the zombies are actually more interesting with some pretty decent developments.
Graphic and UI wise, surprisingly good even though I've been out of the scene for a while. Simple, elegant, does the job well. I think they could use a bit more CG than just that, but still pretty impressive especially considering its length.
The website's shown characters can be a little misleading though. Some of the characters can use no sprites at all, but since some of them have it you feel as if they might as well have sprites for every shown character.
About the story. Not much to say, since this counts as Episode 1 of the show. I like the distinct difference the MC's personality showcased as compared to most zombie stories out there. This is a cold, somewhat broken man who after getting over his initial stage of fear towards the zombies, can keep a zombie girl (speculated one of the many Patient Zero who was infected through something, but not zombie bites so in perfect condition) as his pet and fuck her. Devilish I know, but understandable. I think I probably share some common ground with this dude, although an apocalypse will have to happen before I know whether I'll act the same as him.
The zombie girl will probably be critical in future chapters, btw. There may be actual choices to make too, and turn this into an actual visual novel. I personally don't mind. This feels like the type of story that necessitates only a few major choices, and doesn't need the who-is-going-to-die-next-no-matter-how-you-choose kind of style to make an emotional story. In fact those kind of choices dilutes a story's focus.
So as the only man who didn't need to fear about zombies at all, his actions and thoughts are remarkably true to his situation. Every time he takes a corner around an unknown area, the thing he worries most about is not a zombie, but a living human being. If you think about it that is utterly logical, because in a apocalyptic world if I do not need to worry about the zombies, then the greatest threat automatically reverts back to human being themselves, and one unleashed from the chains of morality too.
He's cold. He can kill without remorse. He can be kind - although the reason why he purposely tries to help people is somewhat a mystery; it's as if he simply thought that since he could help, he might as well help, like doing a side quest or homework or something - and although he doesn't seem to realize it, he seem to yearn the little peace a small family can bring.
The current female MC is also interesting. She's distraught. Tries to make a crazy move after deluding herself into thinking that there can't possibly be a world with zombies (after seeing the protagonist walk in and out like it's nothing), and nearly made a mistake she could not take back. Despite hating the protagonist for asking sexual favors in return for supporting their lives, she eventually warms up to him after her mistake. The short few days they spent together was even peaceful as it seems that things will stay the way, and the zombies will eventually die out from the town (since there's no food, they'll hunt somewhere else).
But then one strange night, something happened. I shall not spoiler anything since this is the climax of the story. Let's just say that it's interesting, so interesting that I really look forward towards the next chapter.
Music wise, it's simple but appropriate. It's neither cheap nor overly rich, and I believe it is for the best.
Length is about 2 or 3 hours at best. The sex scene kind of bores me (and the ones with zombie girl... well, disturbs me a little. She is dead you know) so I just enjoyed the graphics, but it's actually pretty well written in my opinion. There's a kind of whimsical feeling that reminds me of Katawa Shoujo's sex scenes. I won't say realistic, but it's... whimsical.
Worth a try. Took me out of my real life hut to play it out a for a couple hours.
I may no longer be able to watch anime without feeling pain in my heart, but glad to see Persona 5 starting off strong and badass.
It's the gameplay that I dislike. Just... I've had a bad experience with this type and don't really want to play another one the same.
... And they went with the worst possible route. Both MCs who was shown to have died - like one was shot point blank in the head! - did not.
I mean, what's the point then? This is going in the complete opposite direction from Episode 1, where his friend just got vaporized like that in an instant.
I mean, what's the point then? This is going in the complete opposite direction from Episode 1, where his friend just got vaporized like that in an instant.
As a TSM Fan I'm not surprised though. To begin with, TSM has always been a slow warm up team. Being plugged straight into the semi finals is worse for their form than having to work their way up from the very start.
Not to mention that this is Santorin's first LAN game on stage. The entire team also seems to be holding back for some reason, especially since Bjergsen picked passive champions both games without switching once to the aggressive ones like Syndra/Fizz which he's renowned for.
Not to mention that this is Santorin's first LAN game on stage. The entire team also seems to be holding back for some reason, especially since Bjergsen picked passive champions both games without switching once to the aggressive ones like Syndra/Fizz which he's renowned for.