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Deus Ex: Human Revolution
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The third sequal for the long awaited game by Eidos. Made in Montreal (my home town, thus a huge supporter of games coming out there) I hope this game does justice to the pass.
With E3 in a few days, Eidos & square are teasing us with this 3 minute story trailer. I must say, while this trailer is freaking awesome. I cannot wait for some gameplay showing! Hopefully soon
With E3 in a few days, Eidos & square are teasing us with this 3 minute story trailer. I must say, while this trailer is freaking awesome. I cannot wait for some gameplay showing! Hopefully soon
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@ 0:57 Dat robotic ass.
Yes, I'm looking forward to this game. It better not be like "Invisible War" (which was shit), and be an uber upgrade to "The Conspiracy."
Yes, I'm looking forward to this game. It better not be like "Invisible War" (which was shit), and be an uber upgrade to "The Conspiracy."
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The cgi here is gorgeous *drool*. I love the music they put into the trailer. Hoping the game play is as good as the cgi
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Yushi wrote...
The 360 turning hand was awesome. Wouldn't mind breaking necks like that.PS3 is getting it also. I'm reading about it now in my PSM.
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Hentanize
rebaS
HokutoCorpse wrote...
Yushi wrote...
The 360 turning hand was awesome. Wouldn't mind breaking necks like that.PS3 is getting it also. I'm reading about it now in my PSM.
He was talking about the hand in the video rotating at "360" degrees breaking the guy's neck (supposedly, because seeing how many times it turned I expected the head to be ripped off from his body)
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HokutoCorpse wrote...
PS3 is getting it also. I'm reading about it now in my PSM.
I am now a happy man.
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Hentanize wrote...
HokutoCorpse wrote...
Yushi wrote...
The 360 turning hand was awesome. Wouldn't mind breaking necks like that.PS3 is getting it also. I'm reading about it now in my PSM.
He was talking about the hand in the video rotating at "360" degrees breaking the guy's neck (supposedly, because seeing how many times it turned I expected the head to be ripped off from his body)
Fuck the hand spin, I'm more interested in that brain hack @2:07, which is reminiscent of "Ghost in the Shell". To me, it looked like the "brain hack" was insurance to kill the fuck when his usefulness was at an end or when he is about to get captured. Oh god, I want to know the story behind all that shit so badly.
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Hentanize wrote...
HokutoCorpse wrote...
Yushi wrote...
The 360 turning hand was awesome. Wouldn't mind breaking necks like that.PS3 is getting it also. I'm reading about it now in my PSM.
He was talking about the hand in the video rotating at "360" degrees breaking the guy's neck (supposedly, because seeing how many times it turned I expected the head to be ripped off from his body)
I blame the 360 for messing up my way of thinking.
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They'd better not over simplify this for console.
This game was a god on PC so I'm praying that the devs don't fuck up.
This game was a god on PC so I'm praying that the devs don't fuck up.
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Two things worry me. (now this is based on memory, so correct me if I am wrong)
1: They have been stated that while there will be skills that you have to level up, if you are good in shooters you will hit your target with guns. I kinda like this, so you not point blank and missing, but I'm kinda worried. I'm hoping that if your not trained in a gun (like a shotgun) you can fire and hit him, but you get ass-all results.
2: Health will regenerate. Kinda upset about this one, kinda upset about this in general. I am alright with regenerating health in over the top action games. However in a game like Deus Ex, with a choice between commando, stealth killer, or even pacifist, and when it plays a LOT like an RPG, managing a health pack just seems more natural, not hide for a few moments and come out shooting again.
1: They have been stated that while there will be skills that you have to level up, if you are good in shooters you will hit your target with guns. I kinda like this, so you not point blank and missing, but I'm kinda worried. I'm hoping that if your not trained in a gun (like a shotgun) you can fire and hit him, but you get ass-all results.
2: Health will regenerate. Kinda upset about this one, kinda upset about this in general. I am alright with regenerating health in over the top action games. However in a game like Deus Ex, with a choice between commando, stealth killer, or even pacifist, and when it plays a LOT like an RPG, managing a health pack just seems more natural, not hide for a few moments and come out shooting again.
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Nobodie wrote...
1: They have been stated that while there will be skills that you have to level up, if you are good in shooters you will hit your target with guns. I kinda like this, so you not point blank and missing, but I'm kinda worried. I'm hoping that if your not trained in a gun (like a shotgun) you can fire and hit him, but you get ass-all results.If they're smart, they will keep it the way they did in "The Conspiracy" (maybe put a little more depth into it) where you can still hit your target, but your skill determines how damaging the shot is.
Nobodie wrote...
2: Health will regenerate. Kinda upset about this one, kinda upset about this in general. I am alright with regenerating health in over the top action games. However in a game like Deus Ex, with a choice between commando, stealth killer, or even pacifist, and when it plays a LOT like an RPG, managing a health pack just seems more natural, not hide for a few moments and come out shooting again.A legitimate concern. I too don't want regenerating health. I'll accept regeneration when health goes below a certain threshold (10 or 15%), but no more than that.
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I just read up on more about the game.
3rd person interaction, cover system, regenerating health it's already starting to feel like it'll crash and burn.
But I'll withhold my judgement until it has been released.
Any more thoughts on this new take on Deus Ex?
3rd person interaction, cover system, regenerating health it's already starting to feel like it'll crash and burn.
But I'll withhold my judgement until it has been released.
Any more thoughts on this new take on Deus Ex?
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spectre257 wrote...
I just read up on more about the game.3rd person interaction, cover system, regenerating health it's already starting to feel like it'll crash and burn.
But I'll withhold my judgement until it has been released.
Any more thoughts on this new take on Deus Ex?
WHAT?! This is not supposed to be a tactical shooter, this is Deus Ex! This is where Secret Societies run amuck and the main character must come to his own conclusions of what is right, who is right, and what he should do and who he should help.
Its about taking talent points, talking to people to find out what is going on, and hacking computers to bypass security systems. This is starting to sound more and more like Project Snowblind (an unnoficial Deus Ex game, as in it takes place in the same world).
None of these people worked on Deus Ex, and from what it sounds like none of the PLAYED Deus Ex either!
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This thread should be read.
The thing is, they know how great the first game was:
They also understand how important the story and writing is behind such a project.
This thread is a FAQ, so there's a lot of neat information about the game there (here are some things that interested me):
Experience Points accumulated during the game experience are spent to gain new, or improve upon, already possessed talents conferred by augmentation. As an example: everyone can shoot a gun, simple point and shoot. Only practice and experience will make you a better shot. Same applies to hacking: everyone can use a low level hacking software to help out, but skilled and experienced hackers will be faster, better, and have less risk of getting noticed while on their endeavor. You can spend skill points on augs. Weapons are upgraded by other means, such as with money or if you find an upgrade in the environment (i.e. searching off the beaten path). But your handling of the weapons are "upgraded" via augmentation (recoil and accuracy) which are basically "arm augment" related.
Er, I'll let you read the rest on your own.
The thing is, they know how great the first game was:
Thread wrote...
The first game in the series received almost universal critical and industry acclaim, including being named "Best PC Game of All Time" in a 2007 poll carried out by UK gaming magazine PC Zone, and after its release was a frequent candidate for and winner of numerous 'Game of the Year' awards.They also understand how important the story and writing is behind such a project.
Thread wrote...
Deus Ex 1 & 2 writer Sheldon Pacotti has been enlisted as story consultant and has been working with the EM team and original creators Warren Spector & Harvey Smith have been spoken to.This thread is a FAQ, so there's a lot of neat information about the game there (here are some things that interested me):
Thread wrote...
You start pure, but as the story unfolds you are forced to augment yourself in order to survive and achieve objectives. Adam has a history leading up to the events that start the game, so his background is well fleshed out and we will learn more about him and his past, and his future, as the game progresses.Thread wrote...
Deus Ex: HR is FIRST person, but switches to third person for some contextual elements, after which it quickly returns to first person. DX:HR still has a component of action, a component of RPG, and a component of open-ended gameplay. You can play it the way you want - just as in the original game. If you want to be a stealth agent, or if you prefer to be a John Rambo, the choice is yours. You can play the entire game using combat... or you can play using stealth. Or, you can play the entire game going back and forth between both. The key is CHOICE. As the player, you are able to play the game the way you want to play it. Thread wrote...
JC Denton won't be born for two years and there are no known cases of human nano-augmentation, only mechs like Gunther Hermann and Anna Navarre. In Deus Ex: HR, you'll get full-blown, heavy-duty body part replacements, rather than clean and invisible sub-dermal nano-tech. These upgradeable implants don't look quite like the clunky 'Roboscopian' attachments that we saw on Gunther and Anna, they've been visually redesigned to be closer to modern-day prosthetics: smooth skintone plastic plates cladding a steel endoskeleton. Since each aug you install can visibly alter your character (but not all of them do), your choices customise your appearance at the same time as your abilities. Some of the mechanical augmentations passively improve your abilities, and can also take the form of special combat moves. As you use some of these special moves, the camera pulls back to show you doing it. It will also switch to third person when you make use of the game's new cover system. This should allow for more tactical combat as you will be using it in combat for the tactical aspect, but also when you're stealthy, because the camera allows you to see more what the enemies are doing.Thread wrote...
DX:HR will use experience gained through completing objectives, exploration, or other means to "upgrade" or "learn better use of" purchased augmentations. There is some versatility in character build; you aren't forced to use your skill points in the same manner at the beginning of the game, you can use other configurations and clear the levels of the game. You can modify yourself and your weapons to be able to do different things and also in the physical world there are different ways to complete an objective. It's about multi-path and multi-solution - it depends on your own personal style of play. But you won't be able to get every augmentation or weapon in one playthrough - as mentioned already, Deus Ex: Human Revolution is about choice and consequences, so multiple playthroughs will be required to find and use everything.Experience Points accumulated during the game experience are spent to gain new, or improve upon, already possessed talents conferred by augmentation. As an example: everyone can shoot a gun, simple point and shoot. Only practice and experience will make you a better shot. Same applies to hacking: everyone can use a low level hacking software to help out, but skilled and experienced hackers will be faster, better, and have less risk of getting noticed while on their endeavor. You can spend skill points on augs. Weapons are upgraded by other means, such as with money or if you find an upgrade in the environment (i.e. searching off the beaten path). But your handling of the weapons are "upgraded" via augmentation (recoil and accuracy) which are basically "arm augment" related.
Er, I'll let you read the rest on your own.
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Thank you RBZ, that put me a bit at ease, I can understand Regenerating health in that way, and that it doesn't happen automatically, is good. Other things I was worried about have been ausauged a bit as well. I've been looking forward to this game for a while and I was getting worried for a minute that they were screwing stuff up.