Fallout: Vegas
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Bleh, like I'd work for Mr. House. I'm over-thinking this, but bear with me. I've done way too much for others, so I think I deserve to be the boss of something rather than take it in the ass all day from someone who thinks they can tell me what to do. Then there's the problem of Mr. House taking 50% of the earnings on the strip. Under my regime, the tax will be reduced to 0%. Since everyone on the strip likes me, no one should mind me taking over Mr. House's shit like a boss.
Oh, fo' shizzle. It's too bad you can only fuck whores in this game.
Yes. I want Bethesda to create a patch to fix the fucking bugs and the companion's path finding system. It's the least they could do for ruining such a great game with incompetence.
shinji_ikari wrote...
I have a raging boner for Cass.Oh, fo' shizzle. It's too bad you can only fuck whores in this game.
Droomy wrote...
can you really ask for much more?Yes. I want Bethesda to create a patch to fix the fucking bugs and the companion's path finding system. It's the least they could do for ruining such a great game with incompetence.
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Aai
FAKKU Ass Master
Rbz wrote...
How much do you need to win before getting kicked out?Gomorrah - about 9 k
The Tops - about 10-11k
Ultra Luxe - Around 16k
Edit again~ Freeside - around 5-6k
requires a little patients of course.
Edit~
Spoiler:
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To the whiners: the following will contain spoilers.
I just don't get the fucking endings. I feel as if all of them suck, even though I only have seen two of them. I can already see that Mr. House will be the tyrant of New Vegas, so I can't let him win. The Legion is filled with sick fucks, so I can't let them win either. I tried for the individualist victory, but it's just anarchy in the end, and I can't have that shit happening; I do not tolerate my character's douchebaggery, especially when they give me an ending I didn't want. Then there's the NCR ending, which is essentially putting government back into american soil. That shit doesn't sit well with me because of the new taxes, laws and limitations of liberty; just like now. Worst of all is the martial law. Things just never go my way.
I just don't get the fucking endings. I feel as if all of them suck, even though I only have seen two of them. I can already see that Mr. House will be the tyrant of New Vegas, so I can't let him win. The Legion is filled with sick fucks, so I can't let them win either. I tried for the individualist victory, but it's just anarchy in the end, and I can't have that shit happening; I do not tolerate my character's douchebaggery, especially when they give me an ending I didn't want. Then there's the NCR ending, which is essentially putting government back into american soil. That shit doesn't sit well with me because of the new taxes, laws and limitations of liberty; just like now. Worst of all is the martial law. Things just never go my way.
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shinji_ikari
Mustn't Run Away...
Rbz wrote...
To the whiners: the following will contain spoilers.I just don't get the fucking endings. I feel as if all of them suck, even though I only have seen two of them. I can already see that Mr. House will be the tyrant of New Vegas, so I can't let him win. The Legion is filled with sick fucks, so I can't let them win either. I tried for the individualist victory, but it's just anarchy in the end, and I can't have that shit happening; I do not tolerate my character's douchebaggery, especially when they give me an ending I didn't want. Then there's the NCR ending, which is essentially putting government back into american soil. That shit doesn't sit well with me because of the new taxes, laws and limitations of liberty; jut like now. Worst of all is the martial law. Things just never go my way.
Their just setting the stage for tons of DLC..
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Aai
FAKKU Ass Master
Rbz wrote...
To the whiners: the following will contain spoilers.I just don't get the fucking endings. I feel as if all of them suck, even though I only have seen two of them. I can already see that Mr. House will be the tyrant of New Vegas, so I can't let him win. The Legion is filled with sick fucks, so I can't let them win either. I tried for the individualist victory, but it's just anarchy in the end, and I can't have that shit happening; I do not tolerate my character's douchebaggery, especially when they give me an ending I didn't want. Then there's the NCR ending, which is essentially putting government back into american soil. That shit doesn't sit well with me because of the new taxes, laws and limitations of liberty; jut like now. Worst of all is the martial law. Things just never go my way.
I don't get it either... also it keeps freezing during the ending for me, always after Boone talks.
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asaforever
The Lord of Butts!
I just got the game yesterday, is there anything that could help me during this game? Im currently level 7 and in a nuclear facility full of ghouls and invisible big mutants (god they hit hard T^T)
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Aai
FAKKU Ass Master
asaforever wrote...
I just got the game yesterday, is there anything that could help me during this game? Im currently level 7 and in a nuclear facility full of ghouls and invisible big mutants (god they hit hard T^T)Just keep playing, It's more fun without help(Unless there is some glitch issues..)
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It's time to talk about weapons.
I just started a second playthrough on hardcore where I plan to use energy weapons, but so far I've been in love with the epic variety of the "conventional ammo" weaponry (i.e., those related to the gun skill).
I carry what I plan to use, so I only have 7 weapons with me; because there are 7 quick-select binds.
Oh yeah, this all assumes I have a 100 gun skill, which I do.
On the top-left I had the 12.7mm SMG. It's not very realiable due to it's low accuracy (which I guess can be remedied with the trigger discipline trait: +20% Accuracy, -20% Fire Rate) and the shortage of ammo, but it's fucking powerful. I later replaced that spot with the 10mm SMG, which I have an abundance of ammo for, although it's not as powerful.
To the left I have my "All-American" carbine. Very useful for spamming bullets with a scope. Since it's accurate and semi-auto it could be used as a replacement for a shotgun, but it still isn't that good as a replacement.
Bottom-left is where my light machine gun used to be. I noticed it's very inaccurate and an ammo guzzler, so it had to go. It has been replaced with the anti-materiel rifle, which is a decent sniper rifle, but it's too bad that it only has a x1 crit. chance multiplier.
On the bottom I have my "Gobi Campaign Scout rifle." Yes, it's redundant to have 2 sniper rifles, but I have my reasons. Actually, before this I had 3 rifles: Scoped hunting rifle on the bottom-left, Ratslayer on the bottom and my Gobi sniper rifle on the bottom-right. The reason I use two sniper rifles is as such: one is for sniping, the other is for close encounters. Anti-materiel rifle is the sniper, and Gobi is the latter. The Gobi has a x5 crit. chance multiplier. This means that since I have 6 luck (6% crit. chance), the finesse perk (+5% crit. chance), and the 1st recon beret that Boone gives you (+5% crit. chance), I have an 80% chance of doing a critical hit when I'm not marked as [HIDDEN] (even the normal sniper rifle has a x5 multiplier, but it breaks sooner than the Gobi). During the hoover dam raid, I can use VATS, shoot once, and let grim reaper's sprint replenish 20 AP. With this, you can target their head, get a critical hit, and use VATS again on the next guy (I can get about 4 or 5 shots in before I run out of AP. You can still crit outside of VATS, but you have to manually aim).
The bottom-right has the "Pulse Gun." It's just a nice one hit kill on robots (It can also be used on people wearing power armor, but I don't know if it's a one hit kill), even securitrons. It doesn't matter if your energy skill is shit, this weapon works wonders.
On the right I have my Riot Shotgun. Sure, the unique shotgun "Dinner Bell" is more powerful, but it only has 5 shots and the 1 by 1 reloading is slow as shit. The riot shotgun is semi-auto and has a 12 shot drum mag., which means the reloading is fucking quick.
And finally, to the top-right I have "Maria." I used to have a pimped out 10mm pistol, but Maria is so much sexier of a gun. Killing Benny was worth it.
I'll talk about perks later, but this post is getting too long for my liking.
I just started a second playthrough on hardcore where I plan to use energy weapons, but so far I've been in love with the epic variety of the "conventional ammo" weaponry (i.e., those related to the gun skill).
I carry what I plan to use, so I only have 7 weapons with me; because there are 7 quick-select binds.
Oh yeah, this all assumes I have a 100 gun skill, which I do.
On the top-left I had the 12.7mm SMG. It's not very realiable due to it's low accuracy (which I guess can be remedied with the trigger discipline trait: +20% Accuracy, -20% Fire Rate) and the shortage of ammo, but it's fucking powerful. I later replaced that spot with the 10mm SMG, which I have an abundance of ammo for, although it's not as powerful.
To the left I have my "All-American" carbine. Very useful for spamming bullets with a scope. Since it's accurate and semi-auto it could be used as a replacement for a shotgun, but it still isn't that good as a replacement.
Bottom-left is where my light machine gun used to be. I noticed it's very inaccurate and an ammo guzzler, so it had to go. It has been replaced with the anti-materiel rifle, which is a decent sniper rifle, but it's too bad that it only has a x1 crit. chance multiplier.
On the bottom I have my "Gobi Campaign Scout rifle." Yes, it's redundant to have 2 sniper rifles, but I have my reasons. Actually, before this I had 3 rifles: Scoped hunting rifle on the bottom-left, Ratslayer on the bottom and my Gobi sniper rifle on the bottom-right. The reason I use two sniper rifles is as such: one is for sniping, the other is for close encounters. Anti-materiel rifle is the sniper, and Gobi is the latter. The Gobi has a x5 crit. chance multiplier. This means that since I have 6 luck (6% crit. chance), the finesse perk (+5% crit. chance), and the 1st recon beret that Boone gives you (+5% crit. chance), I have an 80% chance of doing a critical hit when I'm not marked as [HIDDEN] (even the normal sniper rifle has a x5 multiplier, but it breaks sooner than the Gobi). During the hoover dam raid, I can use VATS, shoot once, and let grim reaper's sprint replenish 20 AP. With this, you can target their head, get a critical hit, and use VATS again on the next guy (I can get about 4 or 5 shots in before I run out of AP. You can still crit outside of VATS, but you have to manually aim).
The bottom-right has the "Pulse Gun." It's just a nice one hit kill on robots (It can also be used on people wearing power armor, but I don't know if it's a one hit kill), even securitrons. It doesn't matter if your energy skill is shit, this weapon works wonders.
On the right I have my Riot Shotgun. Sure, the unique shotgun "Dinner Bell" is more powerful, but it only has 5 shots and the 1 by 1 reloading is slow as shit. The riot shotgun is semi-auto and has a 12 shot drum mag., which means the reloading is fucking quick.
And finally, to the top-right I have "Maria." I used to have a pimped out 10mm pistol, but Maria is so much sexier of a gun. Killing Benny was worth it.
I'll talk about perks later, but this post is getting too long for my liking.
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Aai
FAKKU Ass Master
Spoiler:
Very nice, much like mine, except the order, I do without the pulse gun and use the prototype Tesla cannon.
Edit~ Anyone else get attacked by 3 old ladies with rolling pins?
Also I find it annoying fighting off 10 Cazadors... very hard is a bitch with those bad muthas.
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Aai wrote...
Edit~ Anyone else get attacked by 3 old ladies with rolling pins?So you have the Wild Wasteland trait. That's just one of the many encounters. Each one is a reference to something.
When you exit Cerulean Robotics, three elderly women named Irate Ida, Rancorous Ruth and Malefic Maude wearing Pre-War Spring Outfits and armed with rolling pins will attack you.
This is a reference to a Monty Python sketch named Hell's Grannies.
This is a reference to a Monty Python sketch named Hell's Grannies.
Now, on to the perks. I'll just go over the ones I think are really worth getting.
Comprehension - With the limited amount of skill points you could distribute in this game, getting one more point from skill books and 20 points from the temporary ones sounds awesome.
Educated - You can get this at level 4. If you get it as soon as possible, with two extra skill points per level, by the time you're level 30 this perk would have given you 52 more skill points to allocate.
Demolition Expert - I never use explosives, but +20% damage sounds pretty nice. There are 3 ranks to it.
Shotgun Surgeon - Shotguns ignore 10 DT = Riot Shotgun rape.
Commando - Most of the epic weapons are two-handers.
Finesse - A lot of weapons have a x2 crit. multiplier. If you at least keep your luck at 5, you'll have a 20% chance of doing a critical hit.
Silent Running - If you like to play like me, who is playing like solid snake, then this shit is awesome.
Sniper - A nice addition to commando
Adamantium Skeleton - I've never tried it, but I assume it would help a lot when playing on hardcore.
Jury Rigging - A must have. I can repair my remnant power armor with metal armor. That's awesome.
Paralyzing Palm - Very cheap
Grim Reaper's Sprint - Also pretty cheap, but they toned it down for New Vegas.
Laser Commander - Really worth getting for the energy weapon peeps.
My favorite companion perks are: Enhanced Sensors and Spotter.
It's especially easy to snipe people with Boone around, and it's even easier to know that someone is going to be in the direction I'm heading with ED-E around.
When it comes to perks that raise your skills, I don't think they're worth it. If you're responsible in your skill allocation, then such perks will never be necessary. Intense Training is a different story. You can use it to open up perks that weren't available to you before.
Also, the stupidest fucking perk to get would have to be Here and Now. How lazy of a fuck do you have to be to waste a perk on something you'll get soon enough. And as a result of being a lazy cunt, that person wasted a chance to get a perk that was actually useful.
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It's too bad the game came with so many bugs. It wasn't too bad of a game, although I did get bored near the end.
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I like the fact that you can acctually look down the sights of the weapon... that was one thing I hated most about Fallout 3...
And I like the idea of mods for weapons but I hate that you can't have more then one mod at a time =/
And I like the idea of mods for weapons but I hate that you can't have more then one mod at a time =/
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Renovartio wrote...
I hate that you can't have more then one mod at a time =/I've added three mods at once for one individual weapon. Why can't you?
I've purchased both Dead Money and Honest Hearts.
I like how the DLC told more of a story (compared to the DLC in Fallout 3), but I hated playing Dead Money the first time. I still don't like it too much.
Honest Hearts seemed a bit uneventful, but was very pretty to look at.
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PembrokeWelshCorgi wrote...
Renovartio wrote...
I hate that you can't have more then one mod at a time =/I've added three mods at once for one individual weapon. Why can't you?
I've purchased both Dead Money and Honest Hearts.
I like how the DLC told more of a story (compared to the DLC in Fallout 3), but I hated playing Dead Money the first time. I still don't like it too much.
Honest Hearts seemed a bit uneventful, but was very pretty to look at.
I remember reading somewhere that you cant have more then 1 mod per weapon
also I can't frickin find a scope for hunting rifle and that other rifle that you get at the start of the game