kanakanakana wrote...
There are people who edited their saves to OP themselves and caused corrupted save data that affected other online players. If you resurrected one of these Japanese players with hacked equipment/stats it would corrupt your save file.
They basically hex-edited their saves but there were problems. Something like setting the damage to really high or defense really high would result in negative values. SO, what happened was these players were taking higher damage and doing less damage than normal stats do because there is a cap and they broke that. The last patch fixed a few things. People can't max their durability on items to 9999 and it is now capped to 4000-ish. You also can't max out defense to 255 on any piece of def gear.
I haven't figured out what has been corrupting people's save files, but I doubt it's the hacked equipment. Hacked equipment would merely freeze the game pre-patch when selected. It didn't have anything to do with breaking any caps as far as I'm aware. If it did, my game would've blown up the moment I was partnered with the hacking players. The hacked equipment pre-patch would have 9 attributes on them, but the most normal equipment can have is 8. A normal 8-attribute item obtained via Bury will have "(Cannot be repaired)" as the 9th attribute. However, with hacked equipment that attribute gets placed into a "10th" attribute slot. The game possibly gets stuck in a loop trying to access the 10th slot since the item data says it's there, which might be why the music and other things in the background continue to operate normally.